制造商零件编号 2680
KIT FEATHR HUZZAH W/ESP8266 WIFI
Adafruit Industries LLC
License: See Original Project
Courtesy of Adafruit
Guide by Todd Treece
Overview
This guide is part of a series of guides that cover the basics of using Adafruit IO. It will show you how to send color data from Adafruit IO to a RGB LED.
If you haven't worked your way through the Adafruit IO feed and dashboard basics guides, you should do that before continuing with this guide so you have a basic understanding of Adafruit IO.
You should go through the setup guides associated with your selected set of hardware, and make sure you have internet connectivity with the device before continuing. The following links will take you to the guides for your selected platform.
If you have went through all of the prerequisites for your selected hardware, you are now ready to move on to the Adafruit IO setup steps that are common between all of the hardware choices for this project. Let's get started!
Adafruit IO Setup
The first thing you will need to do is to login to Adafruit IO and visit the Settings page.
Click the VIEW AIO KEY button to retrieve your key.
A window will pop up with your Adafruit IO. Keep a copy of this in a safe place. We'll need it later.
Creating the Color Feed
Next, you will need to create a feed called Color. If you need help getting started with creating feeds on Adafruit IO, check out the Adafruit IO Feed Basics guide.
Adding the Color Block
Next, add a new Color block to a new or existing dashboard. Name the block whatever you would like, but make sure you have selected the Color feed as the data source for the block.
If you need help getting started with Dashboards on Adafruit IO, check out the Adafruit IO Dashboard Basics guide.
When you are finished editing the form, click Create Block to add the new block to the dashboard.
Next, we will look at wiring the circuit.
Wiring
You will need the following parts for this tutorial:
We will be looking at the LED with the flat side of the LED on the left. If it's hard for you to see which side is the flat side, you can use the long pin as your guide. The long pin will be closer to the flat side of the LED.
We will be using a Feather ESP8266 in this example, but you can adjust the pins in the sketch if you are using a different board. We will need to connect the following pins from the Feather to the resistors and RGB LED:
Next, let's look at the example sketch we will be using.
Arduino Setup
You should go through the setup guides associated with your selected set of hardware, and make sure you have internet connectivity with the device before continuing. The following links will take you to the guides for your selected platform.
You will need to make sure you have at least version 2.4.0 of the Adafruit IO Arduino library installed before continuing.
For this example, you will need to open the adafruitio_13_rgb example in the Adafruit IO Arduino library.
Next, we will look at the network configuration options in the sketch.
Network Config
To configure the network settings, click on the config.h tab in the sketch. You will need to set your Adafruit IO username in the IO_USERNAME define, and your Adafruit IO key in the IO_KEY define.
WiFi Config
WiFi is enabled by default in config.h so if you are using one of the supported WiFi boards, you will only need to modify the WIFI_SSID and WIFI_PASS options in the config.h tab.
FONA Config
If you wish to use the FONA 32u4 Feather to connect to Adafruit IO, you will need to first comment out the WiFi support in config.h
Next, remove the comments from both of the FONA config lines in the FONA section of config.h to enable FONA support.
Ethernet Config
If you wish to use the Ethernet Wing to connect to Adafruit IO, you will need to first comment out the WiFi support in config.h
Next, remove the comments from both of the Ethernet config lines in the Ethernet section of config.h to enable Ethernet Wing support.
Next, we will look at how the example sketch works.
Code
The adafruitio_13_rgb example uses pins 4, 5, & 2 for red, green, and blue by default. These pins can be modified by changing the RED_PIN, GREEN_PIN, and BLUE_PIN defines. You will need to choose pins on your board that support PWM output.
/************************ Example Starts Here *******************************/
// default PWM pins for ESP8266.
// you should change these to match PWM pins on other platforms.
#define RED_PIN 4
#define GREEN_PIN 5
#define BLUE_PIN 2
The next chunk of code sets up an instance of the color feed.
// set up the 'color' feed
AdafruitIO_Feed *color = io.feed("color");
In the setup function, we connect to Adafruit IO, and attach a function called handleMessage to the color feed. This function will be called whenever your device receives messages for that feed.
We also use a special function for the ESP8266 platform that sets the analogWrite range to 0-255. This will be ignored on all other platforms.
The code will wait until you have a valid connection to Adafruit IO before continuing with the sketch. If you have any issues connecting, check config.h for any typos in your username or key.
void setup() {
// start the serial connection
Serial.begin(115200);
// wait for serial monitor to open
while(! Serial);
// connect to io.adafruit.com
Serial.print("Connecting to Adafruit IO");
io.connect();
// set up a message handler for the 'color' feed.
// the handleMessage function (defined below)
// will be called whenever a message is
// received from adafruit io.
color->onMessage(handleMessage);
// wait for a connection
while(io.status() < AIO_CONNECTED) {
Serial.print(".");
delay(500);
}
// we are connected
Serial.println();
Serial.println(io.statusText());
// set analogWrite range for ESP8266
#ifdef ESP8266
analogWriteRange(255);
#endif
}
Next, we have the main loop() function. The first line of the loop function calls io.run(); this line will need to be present at the top of your loop in every sketch. It helps keep your device connected to Adafruit IO, and processes any incoming data.
void loop() {
// io.run(); is required for all sketches.
// it should always be present at the top of your loop
// function. it keeps the client connected to
// io.adafruit.com, and processes any incoming data.
io.run();
}
The final chunk of code is the handleMessage function. This is the function that is called whenever the color feed gets a message.
We use the data->toRed(), data->toGreen(), and data->toBlue() functions to convert the incoming hex color values to integers that will be compatible with analogWrite.
Because we are using a common anode RGB LED, we will need to flip the incoming RGB values. We do this by subtracting the values from 255 before sending the values to analogWrite.
If you are using a common cathode RGB LED, you can send the values directly to analogWrite from data->toRed(), data->toGreen(), and data->toBlue().
// this function is called whenever a 'color' message
// is received from Adafruit IO. it was attached to
// the color feed in the setup() function above.
void handleMessage(AdafruitIO_Data *data) {
// print RGB values and hex value
Serial.println("Received:");
Serial.print(" - R: ");
Serial.println(data->toRed());
Serial.print(" - G: ");
Serial.println(data->toGreen());
Serial.print(" - B: ");
Serial.println(data->toBlue());
Serial.print(" - HEX: ");
Serial.println(data->value());
// invert RGB values for common anode LEDs
analogWrite(RED_PIN, 255 - data->toRed());
analogWrite(GREEN_PIN, 255 - data->toGreen());
analogWrite(BLUE_PIN, 255 - data->toBlue());
}
Upload the sketch to your board, and open the Arduino Serial Monitor. Your board should now connect to Adafruit IO.
Connecting to Adafruit IO....
Adafruit IO connected.
You can now use the color block on Adafruit IO to set a color, and you should see something resembling the following in the Arduino Serial Monitor.
Received:
- R: 0
- G: 0
- B: 0
- HEX: #000000
Received:
- R: 210
- G: 31
- B: 31
- HEX: #d21f1f
You should also see the RGB LED update with the color you picked in the color block.