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Arduino OPLA IoT Kit Blink Example and Symon Says Game

2024-09-03 | By Mirko Pavleski

License: General Public License Arduino

The Arduino Opla IoT Kit is a versatile kit for creating and managing Internet of Things projects. The "Opla" stands for "Open-source Programmable Logic Analyzer," but in the context of the IoT Kit, it represents a set of tools and components to help you develop connected applications.

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This kit provides a robust set of components for creating a wide range of IoT applications, from simple sensor projects to more complex systems involving cloud connectivity and data analysis. First, let's see what components this kit contains:

- MKR IoT Carrier with a place for a 3.7V lithium battery

- Arduino MKR WiFi 1010 board

- Plastic box for carrier

- moisture sensor

- PIR sensor

- and various cables that are needed to connect external components, as well as a USB cable for connecting to a PC

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The MKR IoT Carrier board contains several sensors for:

- Temperature and humidity

- Pressure sensor

- Light sensor

- 5 capacitive buttons

- 2 relays

- micro SD card reader

- different types of connectors

- and on the front side, color display.

On the Arduino page dedicated specifically to this kit you will find a detailed description, pictures and assembly instructions as well as many projects that can be made with the given components. Тhis is my first time meeting with this kit, so I will present you a very simple project, actually a famous game called "Simon Says" for which this module fully corresponds physically, considering the central round display, touch-sensitive buttons, RGB LEDs, as well as audio support.

 

To make this project we need only the MKR IoT Carrier and Arduino MKR WiFi 1010 boards. Since this is the first project with this kit I will explain the assembly of the device step by step. First, we mount the microcontroller board on the appropriate base, making sure that the markings on the board and the base match.

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If you want to power the board and carrier with a battery, you will need one Li-Ion 3.7V battery, while paying attention to the polarity. To make the project more portable and compact, you can place the MKR IoT Carrier in the plastic casing. This provides good protection for the hardware and makes it easier to attach it to surfaces (for example, a wall), while also providing a nice glow for the RGB LEDs. Now that the device is assembled, we can move on to the software part. First, we need to download the Arduino IDE software from the given address (https://www.arduino.cc/en/software/). I am specifically using the current latest version 2.3.2.

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You can also use the Arduino Web Editor (requires an account), which is directly connected to Arduino IoT Cloud, but more about that on another occasion. Then we connect the module to the USB port of the computer and the Arduino IDE editor will show options for updating the libraries and boards, where we need to install them. I have already performed this operation before. Next, we select the appropriate COM port, and we are ready to install the first code. And now, logically, to make sure that everything is connected and installed correctly, we will upload a very simple Blink sketch.

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The onboard LED of the Arduino MKR WiFi 1010 is connected to pin13, and a small relay is also connected to the same pin, so that both visually and acoustically we will be able to make sure of the functionality of the device. Now we can finally upload the previously mentioned sketch for the Simon Says game. Let me not forget to mention that the original sketch is the work of Julián Caro Linares and all credit goes to him. We paste the code into the Arduino IDE and press compile. If we get an error, we need to install the "Arduino_MKRIoTCarrier" library.

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In Sketch - include library - manage libraries - search for the desired library and install. Now we can compile code without error. Next is uploading the code to the Arduino board. Now the game is ready for testing, and we will see how it behaves in real conditions. At the start, we need to choose between three difficulty levels: Easy, Normal, and Hard

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The rules of the game are known, and the goal is to repeat as many sequences as possible. And finally, a short conclusion. Although this Arduino Kit is primarily intended for IoT projects, this time I presented two simple local projects to introduce you to the basic functions, and some of the possibilities, and in one of the next videos an IoT project will follow.

Copy Code
/*
Opla Simon Says

Created by Julián Caro Linares

CC-BY-SA
*/

// Libraries
#include <Arduino_MKRIoTCarrier.h>


// Definitions

#define DEBUG true// Uncomment to see the Serial port debug messages

#define SIMON_BLUE 0
#define SIMON_RED 1
#define SIMON_GREEN 3
#define SIMON_YELLOW 4

#define TOUCH_BLUE TOUCH0
#define TOUCH_RED TOUCH1
#define TOUCH_GREEN TOUCH3
#define TOUCH_YELLOW TOUCH4

#define BLUE_TONE 330 // MI
#define RED_TONE 262 // DO
#define GREEN_TONE 440 // LA
#define YELLOW_TONE 294 // SI
#define GAMEOVER_TONE 100

// Global variables
int difficulty = 1;// Between 1-3 where 1 is the easiest and 3 the hardest
int sequence[30]; // 0-BLUE,1-RED,2-GREEN,3-YELLOW
//int sequence[10] = {0,1,2,3,0,1,2,3,0,1}; // 0-BLUE,1-RED,2-GREEN,3-YELLOW --TEST SEQUENCE
int turn = 0;
int delay_time = 500; // Milliseconds
bool wait_press = false;
bool wrong_button = false;
bool difficulty_press =false;



// Objects initialization
MKRIoTCarrier carrier;
uint32_t gameover_color = carrier.leds.Color(0, 255, 0);


// Functions declaration
void color_animation(char color); // Where b-blue, r-red, g-green, y-yellow
void gameover();
void difficulty_selector();
void new_sequence();


void setup() {

// Opla setup
CARRIER_CASE = true;
carrier.begin();

#ifdef DEBUG
// Initialize serial and wait for port to open:
Serial.begin(9600);
// This delay gives the chance to wait for a Serial Monitor without blocking if none is found
delay(1500);
#endif

// Random seed
while (!carrier.Light.colorAvailable()) {
delay(5);
}
int none;
int light;
carrier.Light.readColor(none, none, none, light);
randomSeed(light); // TODO create a good seed


// Difficulty selector
difficulty_selector();

// Sequence generator
new_sequence();

// LEDS Initialization
carrier.leds.setBrightness(10);
carrier.leds.setPixelColor(SIMON_BLUE, 0, 0, 255); // BLUE button GRB notation
carrier.leds.setPixelColor(SIMON_RED, 0, 255, 0); // RED button GRB notation
carrier.leds.setPixelColor(SIMON_GREEN, 255, 0, 0); // GREEN button GRB notation
carrier.leds.setPixelColor(SIMON_YELLOW, 255, 255, 0); // YELLOW button GRB notation
carrier.leds.show();


// Delay before starting the game
delay(3000);
}

void loop() {

// Begin of the game
carrier.leds.clear();
carrier.leds.show();
carrier.display.fillScreen(ST77XX_BLACK);
carrier.display.setCursor(35, 100);
carrier.display.print("BEGIN");
wrong_button = false;
delay(5000);

// Turn loop
for (int turn = 1; turn <= difficulty * 10; turn ++) {

if (wrong_button == true){
#ifdef DEBUG
Serial.println("EXIT TURN LOOP");
#endif
break;
}

#ifdef DEBUG
Serial.print("\nTurn: ");
Serial.println(turn);
#endif

// Prepare turn
if (turn < 10) {
carrier.display.setCursor(95, 85);
}
else {
carrier.display.setCursor(65, 85);
}
carrier.display.fillScreen(ST77XX_BLACK);
carrier.display.setTextSize(10);
carrier.display.print(turn);

// Machine turn
for (int j = 0; j < turn; j++) {

#ifdef DEBUG
Serial.print("Mach index: ");
Serial.println(j);

Serial.print("Value: ");
Serial.println(sequence[j]);
#endif

carrier.leds.clear();
carrier.leds.show();

switch (sequence[j]) {
case 0: // BLUE
color_animation('b');
break;
case 1: // RED
color_animation('r');
break;
case 2: // GREEN
color_animation('g');
break;
case 3: // YELLOW
color_animation('y');
break;
default:
#ifdef DEBUG
Serial.println("ERROR: Wrong sequence value");
Serial.println(sequence[j]);
#endif
break;
}


}

// Player turn
for (int k = 0; k < turn; k++) {

if (wrong_button == true){
#ifdef DEBUG
Serial.println("EXIT PLAYER LOOP");
#endif
break;
}

#ifdef DEBUG
Serial.println("PLAYER TURN INDEX");
Serial.println(k);
Serial.println("SEQUENCE VALUE: ");
Serial.println(sequence[k]);
#endif

wait_press = false;

switch (sequence[k]) {

case 0: // BLUE

#ifdef DEBUG
Serial.println("BLUE CASE");
Serial.print("PLAYER: ");
Serial.println(sequence[k]);
#endif

while (wait_press == false) {
carrier.Buttons.update();

if (carrier.Buttons.onTouchDown(TOUCH_BLUE)){
#ifdef DEBUG
Serial.println("SUCCESS BLUE");
#endif
delay(200);
color_animation('b');

wait_press = true;
continue;
}
else if (carrier.Buttons.onTouchDown(TOUCH_RED) || carrier.Buttons.onTouchDown(TOUCH_GREEN) || carrier.Buttons.onTouchDown(TOUCH_YELLOW)){
#ifdef DEBUG
Serial.println("BLUE-WRONG BUTTON");
#endif
delay(200);
wait_press = true;
wrong_button = true;
gameover();
break;
}
}

break;
case 1: // RED

#ifdef DEBUG
Serial.println("RED CASE");
#endif

while (wait_press == false) {
carrier.Buttons.update();

if (carrier.Buttons.onTouchDown(TOUCH_RED)){
#ifdef DEBUG
Serial.println("SUCCESS RED");
#endif
delay(200);
color_animation('r');

wait_press = true;
continue;
}
else if (carrier.Buttons.onTouchDown(TOUCH_BLUE) || carrier.Buttons.onTouchDown(TOUCH_GREEN) || carrier.Buttons.onTouchDown(TOUCH_YELLOW)){
#ifdef DEBUG
Serial.println("RED-WRONG BUTTON");
#endif
delay(200);
wait_press = true;
wrong_button = true;
gameover();
break;
}
}

break;
case 2: // GREEN

#ifdef DEBUG
Serial.println("GREEN CASE");
#endif

while (wait_press == false) {
carrier.Buttons.update();

if (carrier.Buttons.onTouchDown(TOUCH_GREEN)){
#ifdef DEBUG
Serial.println("SUCCESS GREEN");
#endif
delay(200);
color_animation('g');

wait_press = true;
continue;
}
else if (carrier.Buttons.onTouchDown(TOUCH_RED) || carrier.Buttons.onTouchDown(TOUCH_BLUE) || carrier.Buttons.onTouchDown(TOUCH_YELLOW)){
#ifdef DEBUG
Serial.println("GREEN-WRONG BUTTON");
#endif
delay(200);
wait_press = true;
wrong_button = true;
gameover();
break;
}
}

break;

case 3: // YELLOW

#ifdef DEBUG
Serial.println("YELLOW CASE");
#endif

while (wait_press == false) {
carrier.Buttons.update();

if (carrier.Buttons.onTouchDown(TOUCH_YELLOW)){
#ifdef DEBUG
Serial.println("SUCCESS YELLOW");
#endif
delay(200);
color_animation('y');

wait_press = true;
continue;
}
else if (carrier.Buttons.onTouchDown(TOUCH_RED) || carrier.Buttons.onTouchDown(TOUCH_GREEN) || carrier.Buttons.onTouchDown(TOUCH_BLUE)){
#ifdef DEBUG
Serial.println("YELLOW-WRONG BUTTON");
#endif
delay(200);
wait_press = true;
wrong_button = true;
gameover();
break;
}
}

break;
}

}
}

// End catch
carrier.leds.clear();
carrier.leds.setPixelColor(2, 255, 0, 0);
carrier.leds.show();
carrier.display.fillScreen(ST77XX_BLACK);
carrier.display.setTextSize(6);
carrier.display.setCursor(70, 100);
carrier.display.print("END");

while (true) {
carrier.Buttons.update();

if (carrier.Buttons.onTouchUp(TOUCH2)) {
carrier.Buzzer.sound(750);
delay(250);
carrier.Buzzer.noSound();
carrier.display.fillScreen(ST77XX_BLACK);
carrier.display.setTextSize(6);
carrier.display.setCursor(70, 100);
carrier.display.print("NEW");
delay(3000);
break;
}
delay(500);
}

// New game sequence
difficulty_selector();
new_sequence();
delay(2000); // Time to see the difficulty selected



}


void difficulty_selector(){

carrier.leds.setBrightness(10);
carrier.leds.setPixelColor(1, 255, 0, 0); // EASY
carrier.leds.setPixelColor(2, 0, 0, 255); // NORMAL
carrier.leds.setPixelColor(3, 0, 255, 0); // HARD
carrier.leds.show();
carrier.display.setRotation(0);
carrier.display.setTextSize(3);
carrier.display.fillScreen(ST77XX_BLACK);
carrier.display.setCursor(35, 110);
carrier.display.print("DIFFICULTY");

difficulty_press = false;
while (difficulty_press == false) {
carrier.Buttons.update();
if (carrier.Buttons.onTouchDown(TOUCH1)){
difficulty = 1;
difficulty_press = true;
}
else if (carrier.Buttons.onTouchDown(TOUCH2)){
difficulty = 2;
difficulty_press = true;
}
else if (carrier.Buttons.onTouchDown(TOUCH3)){
difficulty = 3;
difficulty_press = true;
}
delay(100);
}
}

void new_sequence(){

carrier.display.fillScreen(ST77XX_BLACK);
carrier.display.setRotation(0);
carrier.display.setTextSize(6);

switch (difficulty) {
default:
//Like case 1
case 1:
carrier.display.setCursor(55, 100);
carrier.display.print("EASY");

for (int i = 0; i < 10; i++) {
sequence[i] = random(0, 4);
#ifdef DEBUG
Serial.print("Sequence:");
Serial.println(i);
Serial.println(sequence[i]);
#endif
}
break;
case 2:
carrier.display.setCursor(17, 100);
carrier.display.print("NORMAL");

for (int i = 0; i < 20; i++) {
sequence[i] = random(0, 4);
#ifdef DEBUG
Serial.print("Sequence:");
Serial.println(i);
Serial.println(sequence[i]);
#endif
}
break;
case 3:
carrier.display.setCursor(50, 100);
carrier.display.print("HARD");

for (int i = 0; i < 30; i++) {
sequence[i] = random(0, 4);
#ifdef DEBUG
Serial.print("Sequence:");
Serial.println(i);
Serial.println(sequence[i]);
#endif
}
break;
}
}

void color_animation(char color){

switch (color){

case 'b':
// ON
carrier.leds.setPixelColor(SIMON_BLUE, 0, 0, 255);
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_BLUE);
carrier.Buzzer.sound(BLUE_TONE);
delay(delay_time);

// OFF
carrier.Buzzer.noSound();
carrier.leds.clear();
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_BLACK);
delay(delay_time);

break;

case 'r':
// ON
carrier.leds.setPixelColor(SIMON_RED, 0, 255, 0);
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_RED);
carrier.Buzzer.sound(RED_TONE);
delay(delay_time);

// OFF
carrier.Buzzer.noSound();
carrier.leds.clear();
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_BLACK);
delay(delay_time);

break;

case 'g':
// ON
carrier.leds.setPixelColor(SIMON_GREEN, 255, 0, 0);
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_GREEN);
carrier.Buzzer.sound(GREEN_TONE);
delay(delay_time);

// OFF
carrier.Buzzer.noSound();
carrier.leds.clear();
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_BLACK);
delay(delay_time);

break;

case 'y':
// ON
carrier.leds.setPixelColor(SIMON_YELLOW, 255, 255, 0);
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_YELLOW);
carrier.Buzzer.sound(YELLOW_TONE);
delay(delay_time);

// OFF
carrier.Buzzer.noSound();
carrier.leds.clear();
carrier.leds.show();
//carrier.display.fillScreen(ST77XX_BLACK);
delay(delay_time);

break;

}
}

void gameover(){

#ifdef DEBUG
Serial.println("GAMEOVER");
#endif
// ON
carrier.leds.fill(gameover_color, 0, 5);
carrier.leds.show();
carrier.Buzzer.sound(GAMEOVER_TONE);
carrier.display.fillScreen(ST77XX_RED);
carrier.display.setTextSize(4);
carrier.display.setCursor(25, 105);
carrier.display.print("GAMEOVER");

delay(2000);

// OFF
carrier.Buzzer.noSound();
//carrier.display.fillScreen(ST77XX_BLACK);
delay(5000);
}
制造商零件编号 AKX00026
OPLA IOT STARTER KIT
Arduino
¥1,113.53
Details
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