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Tyrell Desktop Synthesizer

2023-09-26 | By Adafruit Industries

License: See Original Project 3D Printing

Courtesy of Adafruit

Guide by John Park

Overview

Synthesizer_1

Build your own Tyrell Desktop Synthesizer to fill your life with Neo-‎noir cyberpunk atmosphere. This audio/visual homage to Blade ‎Runner uses CircuitPython's synthio library to slowly evolve a dramatic ‎soundscape of dystopian wub. You can adjust the sounds with eight ‎cap touch pads and enjoy the audio drama like only a replicant can.‎

The code is an adaptation of Tod Kurt’s ‎excellent eighties_dystopia synth.‎

 

 

Parts

Any through hole 1MΩ or higher should work great, such as these.‎

I've seen things you people wouldn't believe... Attack ‎ships on fire off the shoulder of Orion... I watched C-‎beams glitter in the dark near the Tannhäuser Gate. ‎All those moments will be lost in time, like tears in ‎rain... Time to die.

3D Print the Tyrell Building‎

The case was modeled after Syd Mead's iconic Tyrell Corporation ‎building from Blade Runner.‎

building_2

‎3D Printed Parts‎

Print the two STL files contained in the zip archive linked below (also ‎available on Printables and Thingiverse.) I printed at 0.15mm layer ‎height using PLA with 20% infill.‎

Use support material for the rim inset at the bottom of the case file ‎only (you can use blockers to avoid printing support up the center.)

I also found it helpful to print corner anti-warping tabs as shown ‎here to mitigate curling.‎

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Tyrell_Desktop_Synth_v1.0_stls.zip

Customization

Should you want to modify the files in a CAD or NURBs package, the ‎STEP files generated from the original Rhino/Grasshopper source are ‎linked below.‎

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Tyrell_Desktop_Synth_v1.0_step.zip

Build the Tyrell Circuit

The circuit does two primary things:‎

  • reads eight cap touch pins (which each run to ground via >1MΩ ‎resistors)

  • sends stereo PWM audio out over the TX and RX pins, via RC ‎‎(resistor/capacitor) filter circuits‎

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Here you can see the breadboarded version of the circuit with wires ‎running from each cap touch pin:‎

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Perma Proto Version

In order to fit the small space inside the Tyrell building model, you'll ‎build the circuit onto a 1/4 size Perma Proto board.‎

You'll note the flipped TRRS breakout board used to maximize space. ‎The breakout will be fit onto the board via headers in order to ‎provide vertical clearance of the QT Py.‎

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Gather the Components

Prep for soldering by gathering the components. You'll want to snap ‎off two seven-pin lengths of male headers for the QT Py.‎

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TRRS Breakout Headers

Cut of a six-position strip each of the short pin and socket headers. ‎Solder the pin headers under the breakout and the socket to the ‎PermaProto as shown here.‎

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Solder the QT Py Headers

Solder the QT Py to the headers and the Perma Proto as shown. Note ‎how the position leaves room for the mounting hole.‎

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Touch Resistors

Solder the eight >1MΩ resistors from the touch pins to ground. The ‎pins used are A0, A1, A2, A3, SDA, SCL, MISO, MOSI.‎

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Audio Filters

You'll use a pair of resistor-capacitor (RC) filters to smooth out the ‎otherwise harsh PWM audio that will go from pins TX and RX to the ‎TRS jack's left and right channels.‎

You can also add jumper wires to ground at this point.‎

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Cap Touch Headers

Fit the TRRS breakout into the header and then solder in one set of ‎six and another set of two headers facing up from the board to ‎connect the cap touch cables.‎

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Base Attachment

Use two M2.5 x 6mm screws and nuts to attach the board to the ‎inside of the Tyrell building case base. You can use nylon screws and ‎file them down for a smooth fit, or get a set of low profile "laptop ‎screws" such as these.‎

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Touch Cabling

Cut eight of the jumper wires down to about 4" in length, then strip ‎about 1" of insulation from the tips.‎

Feed the wires through the holes from the inside of the case to the ‎outside.‎

Cut a length of copper tape and affix to the side, overlapping the ‎stripped wire as shown. These will act as the cap touch sensors.‎

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Cable Connections

Wire up the cap touch cables to their respective pins as shown.‎

Plug in the USB-C cable and TRS 3.5mm stereo audio cable -- you ‎can use right-angled cables to help with the fit if necessary. Some ‎straight cables may fit as well, depending on their design.‎

Route the USB-C and audio cables out of the "back" side of the case ‎with the cable opening.‎

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Close the Case

Snap the base into the main part of the case. You can use M2.5 x ‎‎10mm screws to secure it in the corners if needed, but the snap fit ‎should be solid enough to hold it in place.‎

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Since I used the very short USB-C to A cable, I use a USB extension ‎cable as well, shown here:‎

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Code the Tyrell Synth

Text Editor

Adafruit recommends using the Mu editor for editing your ‎CircuitPython code. You can get more info in this guide.‎

Alternatively, you can use any text editor that saves simple text files.‎

Download the Project Bundle

Your project will use a specific set of CircuitPython libraries, and ‎the code.py file. To get everything you need, click on the Download ‎Project Bundle link below, and uncompress the .zip file.‎

Drag the contents of the uncompressed bundle directory onto your ‎board's CIRCUITPY drive, replacing any existing files or directories ‎with the same names, and adding any new ones that are necessary. ‎The CIRCUITPY drive appears when you plug the QT Py into the ‎computer via USB.‎

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Download Project Bundle

Copy Code
# SPDX-FileCopyrightText: 2023 John Park & Tod Kurt
#
# SPDX-License-Identifier: MIT
# Tyrell Synth Distopia
# based on:
# 19 Jun 2023 - @todbot / Tod Kurt
# - A swirling ominous wub that evolves over time
# - Made for QTPy RP2040 but will work on any synthio-capable board
# - wallow in the sound
#
# Circuit:
# - QT Py RP2040
# - QTPy TX/RX pins for audio out, going through RC filter (1k + 100nF) to TRS jack
#  Touch io for eight pins, pairs that -/+ tempo, transpose pitch, filter rate, volume
#   use >1MΩ resistors to pull down to ground
#
# Code:
#  - Five detuned oscillators are randomly detuned very second or so
#  - A low-pass filter is slowly modulated over the filters
#  - The filter modulation rate also changes randomly every second (also reflected on neopixel)
#  - Every x seconds a new note is randomly chosen from the allowed note list

import time
import random
import board
import audiopwmio
import audiomixer
import synthio
import ulab.numpy as np
import neopixel
import rainbowio
import touchio
from adafruit_debouncer import Debouncer

touch_pins = (board.A0, board.A1, board.A2, board.A3, board.SDA, board.SCL, board.MISO, board.MOSI)
touchpads = []
for pin in touch_pins:
    tmp_pin = touchio.TouchIn(pin)
    touchpads.append(Debouncer(tmp_pin))

notes = (37, 38, 35, 49)  # MIDI C#, D, B
note_duration = 10   # how long each note plays for
num_voices = 6       # how many voices for each note
lpf_basef = 300      # low pass filter lowest frequency
lpf_resonance = 1.7  # filter q

led = neopixel.NeoPixel(board.NEOPIXEL, 1, brightness=0.1)

# PWM pin pair on QTPY RP2040
audio = audiopwmio.PWMAudioOut(left_channel=board.TX, right_channel=board.RX)

mixer = audiomixer.Mixer(channel_count=2, sample_rate=28000, buffer_size=2048)
synth = synthio.Synthesizer(channel_count=2, sample_rate=28000)
audio.play(mixer)
mixer.voice[0].play(synth)
mixer_vol = 0.5
mixer.voice[0].level = mixer_vol

# oscillator waveform, a 512 sample downward saw wave going from +/-30k
wave_saw = np.linspace(30000, -30000, num=512, dtype=np.int16)  # max is +/-32k gives us headroom
amp_env = synthio.Envelope(attack_level=1, sustain_level=1)

# set up the voices (aka "Notes" in synthio-speak) w/ initial values
voices = []
for i in range(num_voices):
    voices.append(synthio.Note(frequency=0, envelope=amp_env, waveform=wave_saw))

lfo_panning = synthio.LFO(rate=0.1, scale=0.75)

# set all the voices to the "same" frequency (with random detuning)
# zeroth voice is sub-oscillator, one-octave down
def set_notes(n):
    for voice in voices:
        f = synthio.midi_to_hz(n + random.uniform(0, 0.4))
        voice.frequency = f
        voice.panning = lfo_panning
    voices[0].frequency = voices[0].frequency/2  # bass note one octave down

# the LFO that modulates the filter cutoff
lfo_filtermod = synthio.LFO(rate=0.05, scale=2000, offset=2000)
# we can't attach this directly to a filter input, so stash it in the blocks runner
synth.blocks.append(lfo_filtermod)

note = notes[0]
last_note_time = time.monotonic()
last_filtermod_time = time.monotonic()

# start the voices playing
set_notes(note)
synth.press(voices)

# user input variables
note_offset = (0, 1, 3, 4, 5, 7)
note_offset_index = 0

lfo_subdivision = 8

print("'Prepare to wallow.' \n- Major Jack Dongle")


while True:
    for t in range(len(touchpads)):
        touchpads[t].update()
        if touchpads[t].rose:
            if t == 0:
                note_offset_index = (note_offset_index + 1) % (len(note_offset))
                set_notes(note + note_offset[note_offset_index])
            elif t == 1:
                note_offset_index = (note_offset_index - 1) % (len(note_offset))
                set_notes(note + note_offset[note_offset_index])

            elif t == 2:
                note_duration = note_duration + 1
            elif t == 3:
                note_duration = abs(max((note_duration - 1), 1))

            elif t == 4:
                lfo_subdivision = 20
            elif t == 5:
                lfo_subdivision = 0.2

            elif t == 6:  # volume
                mixer_vol = max(mixer_vol - 0.05, 0.0)
                mixer.voice[0].level = mixer_vol

            elif t == 7:  # volume
                mixer_vol = min(mixer_vol + 0.05, 1.0)
                mixer.voice[0].level = mixer_vol

    # continuosly update filter, no global filter, so update each voice's filter
    for v in voices:
        v.filter = synth.low_pass_filter(lpf_basef + lfo_filtermod.value, lpf_resonance)

    led.fill(rainbowio.colorwheel(lfo_filtermod.value/20))  # show filtermod moving

    if time.monotonic() - last_filtermod_time > 1:
        last_filtermod_time = time.monotonic()
        # randomly modulate the filter frequency ('rate' in synthio) to make more dynamic
        lfo_filtermod.rate = 0.01 + random.random() / lfo_subdivision

    if time.monotonic() - last_note_time > note_duration:
        last_note_time = time.monotonic()
        # pick new note, but not one we're currently playing
        note = random.choice([n for n in notes if n != note])
        set_notes(note+note_offset[note_offset_index])
        print("note", note, ["%3.2f" % v.frequency for v in voices])

‎View on GitHub

A swirling ominous wub that evolves over time.‎‎

-Tod Kurt

How It Works

The code is an adaptation of Tod Kurt's ‎excellent eighties_dystopia synth. Using the synthio library in ‎CircuitPython, it plays a set of five detuned oscillators that are ‎modulated by a low-pass filter, with the root note changing over a ‎certain interval of time.‎

The version adapted for the Tyrell Desktop Synthesizer adds user ‎input in the form of eight touch pads. These are used as four pairs of ‎controls that decrement/increment four parameters:‎

  • tempo

  • root note transposition

  • filter rate

  • output volume

Libraries

First, we import the necessary libraries.‎

Download File

Copy Code
import time
import random
import board
import audiopwmio
import audiomixer
import synthio
import ulab.numpy as np
import neopixel
import rainbowio
import touchio
from adafruit_debouncer import Debouncer

Touch Pins

Next, we'll set up the eight touch pins using the debouncer.‎

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Copy Code
touch_pins = (board.A0, board.A1, board.A2, board.A3, board.SDA, board.SCL, board.MISO, board.MOSI)
touchpads = []
for pin in touch_pins:
    tmp_pin = touchio.TouchIn(pin)
    touchpads.append(Debouncer(tmp_pin))

‎Synth Variables

We'll create variables to use in the synthesizer object to define a list ‎of notes, the initial note duration in seconds, the number of synth ‎voices, the low pass filter (LPF) frequency, and the LPF resonance.‎

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notes = (37, 38, 35, 49)  # MIDI C#, D, B
note_duration = 10   # how long each note plays for
num_voices = 6       # how many voices for each note
lpf_basef = 300      # low pass filter lowest frequency
lpf_resonance = 1.7  # filter q

‎Audio and Synth

We'll create the stereo PWM audio object with mixer, and the ‎synthio synth object, then set the mixer playing with a volume of 0.5 ‎‎(of a possible 1.0).‎

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audio = audiopwmio.PWMAudioOut(left_channel=board.TX, right_channel=board.RX)

mixer = audiomixer.Mixer(channel_count=2, sample_rate=28000, buffer_size=2048)
synth = synthio.Synthesizer(channel_count=2, sample_rate=28000)
audio.play(mixer)
mixer.voice[0].play(synth)
mixer_vol = 0.5
mixer.voice[0].level = mixer_vol

Additional Synth Setup

The audio rate oscillator waveform is a saw wave with a soft attack. ‎These are stacked up in the voices[] list. Then, a synthio low ‎frequency oscillator (LFO) object is created that will be used to ‎modulate the left-right stereo panning.‎

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Copy Code
# oscillator waveform, a 512 sample downward saw wave going from +/-30k
wave_saw = np.linspace(30000, -30000, num=512, dtype=np.int16)  # max is +/-32k gives us headroom
amp_env = synthio.Envelope(attack_level=1, sustain_level=1)

# set up the voices (aka "Notes" in synthio-speak) w/ initial values
voices = []
for i in range(num_voices):
    voices.append(synthio.Note(frequency=0, envelope=amp_env, waveform=wave_saw))

lfo_panning = synthio.LFO(rate=0.1, scale=0.75)

set_note() Function

The set_note() function will be sued to create the set of multiple ‎voices any time the note changes, including the translation of MIDI ‎note value notation to Hertz frequency and stereo panning to create ‎some movement between channels.‎

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Copy Code
# set all the voices to the "same" frequency (with random detuning)
# zeroth voice is sub-oscillator, one-octave down
def set_notes(n):
    for voice in voices:
        f = synthio.midi_to_hz(n + random.uniform(0, 0.4))
        voice.frequency = f
        voice.panning = lfo_panning
    voices[0].frequency = voices[0].frequency/2  # bass note one octave down

Filter LFO

To automate the modulation of the filter cutoff frequency, another ‎LFO is created and attached to the synth.blocks object.‎

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# the LFO that modulates the filter cutoff
lfo_filtermod = synthio.LFO(rate=0.05, scale=2000, offset=2000)
# we can't attach this directly to a filter input, so stash it in the blocks runner
synth.blocks.append(lfo_filtermod)

Final Setup Steps

State variables are created for the current note, last note time, and ‎last filter modulation time, then the voices are set playing.‎

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note = notes[0]
last_note_time = time.monotonic()
last_filtermod_time = time.monotonic()

# start the voices playing
set_notes(note)
synth.press(voices)

# user input variables
note_offset = (0, 1, 3, 4, 5, 7)
note_offset_index = 0

lfo_subdivision = 8

Main Loop

In the main loop of the program, first the touch pads are checked to ‎see if any have been pressed. They then increment or decrement ‎their associated parameters.‎

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while True:
    for t in range(len(touchpads)):
        touchpads[t].update()
        if touchpads[t].rose:
            if t == 0:
                note_offset_index = (note_offset_index + 1) % (len(note_offset))
                set_notes(note + note_offset[note_offset_index])
            elif t == 1:
                note_offset_index = (note_offset_index - 1) % (len(note_offset))
                set_notes(note + note_offset[note_offset_index])

            elif t == 2:
                note_duration = note_duration + 1
            elif t == 3:
                note_duration = abs(max((note_duration - 1), 1))

            elif t == 4:
                lfo_subdivision = 20
            elif t == 5:
                lfo_subdivision = 0.2

            elif t == 6:  # volume
                mixer_vol = max(mixer_vol - 0.05, 0.0)
                mixer.voice[0].level = mixer_vol

            elif t == 7:  # volume
                mixer_vol = min(mixer_vol + 0.05, 1.0)
                mixer.voice[0].level = mixer_vol

Filter Sweep

The LFO that modulates the filter cutoff is updated.‎

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# continuosly update filter, no global filter, so update each voice's filter
    for v in voices:
        v.filter = synth.low_pass_filter(lpf_basef + lfo_filtermod.value, lpf_resonance)

    led.fill(rainbowio.colorwheel(lfo_filtermod.value/20))  # show filtermod moving

    if time.monotonic() - last_filtermod_time > 1:
        last_filtermod_time = time.monotonic()
        # randomly modulate the filter frequency ('rate' in synthio) to make more dynamic
        lfo_filtermod.rate = 0.01 + random.random() / lfo_subdivision

‎Note Change

The melodic line changes to a random index selected from the note ‎list.‎

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Copy Code
# continuosly update filter, no global filter, so update each voice's filter
    for v in voices:
        v.filter = synth.low_pass_filter(lpf_basef + lfo_filtermod.value, lpf_resonance)

    led.fill(rainbowio.colorwheel(lfo_filtermod.value/20))  # show filtermod moving

    if time.monotonic() - last_filtermod_time > 1:
        last_filtermod_time = time.monotonic()
        # randomly modulate the filter frequency ('rate' in synthio) to make more dynamic
        lfo_filtermod.rate = 0.01 + random.random() / lfo_subdivision

Play the Tyrell Desktop ‎Synthesizer

 

 

The Tyrell Desktop Synthesizer plays itself! Simply plug it in to USB ‎power and a powered speaker set and it will create wonderful ‎soundscapes.‎

You can adjust parameters by touching the eight pads as shown in ‎the demo video above. 

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