Adafruit 2.8" and 3.2" Color TFT Touchscreen Breakout v2
2023-04-04 | By Adafruit Industries
License: See Original Project Displays Arduino
Courtesy of Adafruit
Guide by Lady Ada
Overview
Add some jazz & pizazz to your project with a color touchscreen LCD. These TFT displays are big (2.8" or 3.2" diagonal) bright (4 or 6 white-LED backlight) and colorful! 240x320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128x64 display.
As a bonus, this display has either a resistive or capacitive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
This display has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. The display can be used in two modes: 8-bit or SPI. For 8-bit mode, you'll need 8 digital data lines and 4 or 5 digital control lines to read and write to the display (12 lines total). SPI mode requires only 5 pins total (SPI data in, data out, clock, select, and d/c) but is slower than 8-bit mode.
If you have the resistive touch version, 4 pins are required for the touch screen (2 digital, 2 analog) or you can purchase and use our resistive touchscreen controller (not included) to use I2C or SPI.
If you have the capacitive touch version, there is a capacitive touch controller chip already installed that communicates of standard I2C plus an IRQ line.
The 2.8" version now comes with an EYESPI connector! This 18-pin 0.5mm pitch FPC connector has a flip-top connector for using a flex cable to hook up your display. It enables you to avoid soldering and get your display up off the breadboard! Consider it a sort of "STEMMA QT for displays" - a way to quickly connect and extend display wiring that uses a lot of SPI pins. It also allows for communicating with displays over longer distances. The EYESPI flex cables are available in multiple lengths to suit any project. This is especially useful for projects where you want your display mounted separate from your microcontroller.
Of course, we wouldn't just leave you with a datasheet and a "good luck!". For 8-bit interface fans we've written a full open source graphics library that can draw pixels, lines, rectangles, circles, text, and more. For SPI users, we have a library as well, its separate from the 8-bit library since both versions are heavily optimized.
For resistive touch, we also have a touch screen library that detects x, y and z (pressure) and example code to demonstrate all of it.
For capacitive touch, we have an I2C interface library for the captouch chip.
If you are using an Arduino-shaped microcontroller, check out our TFT shield version of this same display, with SPI control and a touch screen controller as well.
Pinouts
The 2.8" and 3.2" TFT display on this breakout supports many different modes - so many that the display itself has 50 pins. However, we think most people really only use 2 different modes, either "SPI" mode or 8-bit mode (which includes both 6800 and 8080). Each 'side' of the display has all the pins required for that mode. You can switch between modes, by rewiring the display, but it cannot be used in two modes at the same time!
All logic pins, both 8-bit and SPI sides, are 3-5V logic level compatible, the 74LVX245 chips on the back perform fast level shifting so you can use either kind of logic levels. If there's data output, the levels are at 3.3V.
We show the 2.8" version of this breakout in the photos below but the 3.2" TFT is identical, just a little bit bigger.
EYESPI
The 2.8" display now comes with an EYESPI connector, which is an 18pin 0.5mm pitch connector that allows you to use a flex cable to connect your display to your microcontroller. For more details, visit the EYESPI page.
SPI Mode
This is what we think will be a popular mode when speed is not of the utmost importance. It doesn't use as many pins (only 4 to draw on the TFT if you skip the MISO pin), is fairly flexible, and easy to port to various microcontrollers. It also allows using a microSD card socket on the same SPI bus. However, its slower than parallel 8-bit mode because you have to send each bit at a time instead of 8-bits at a time. Tradeoffs!
GND - this is the power and signal ground pin
3-5V / Vin - this is the power pin, connect to 3-5VDC - it has reverse polarity protection but try to wire it right!
3.3Vout - this is the 3.3V output from the onboard regulator
CLK - this is the SPI clock input pin
MISO - this is the SPI Microcontroller In Serial Out pin, it’s used for the SD card mostly, and for debugging the TFT display. It isn't necessary for using the TFT display which is write-only
MOSI - this is the SPI Microcontroller Out Serial In pin, it is used to send data from the microcontroller to the SD card and/or TFT
CS - this is the TFT SPI chip select pin
D/C - this is the TFT SPI data or command selector pin
RST - this is the TFT reset pin. There's auto-reset circuitry on the breakout so this pin is not required but it can be helpful sometimes to reset the TFT if your setup is not always resetting cleanly. Connect to ground to reset the TFT
Lite - this is the PWM input for the backlight control. It is by default pulled high (backlight on) you can PWM at any frequency or pull down to turn the backlight off
IM3 IM2 IM1 IM0 - these are interface control set pins. In general, these breakouts aren't used, and instead the onboard jumpers are used to fix the interface to SPI or 8-bit. However, we break these out for advanced use and also for our test procedures
Card CS / CCS - this is the SD card chip select, used if you want to read from the SD card
Card Detect / CD - this is the SD card detect pin, it floats when a card is inserted, and tied to ground when the card is not inserted. We don't use this in our code, but you can use this as a switch to detect if an SD card is in place without trying to electrically query it. Don't forget to use a pullup on this pin if so!
Resistive touch pins
Y X Y- X- these are the 4 resistive touch screen pads, which can be read with analog pins to determine touch points. They are completely separated from the TFT electrically (the overlay is glued on top)
Capacitive touch pins
SDA - this is the I2C data pin for the captouch chip, there's level shifting on this pin so you can use 3-5V logic. There's also a 10K pullup
SCL - this is the I2C clock pin for the captouch chip, there's level shifting on this pin so you can use 3-5V logic. There is also a 10K pullup
IRQ - this is the captouch interrupt pin. When a touch is detected, this pin goes low
8-Bit Mode
This mode is for when you have lots of pins and want more speed. In this mode we send 8 bits at a time, so it needs way more pins, 12 or so (8 bits plus 4 control)! This isn't recommended because most microcontrollers don't have a ton of pins and also, we optimize our libraries for SPI!
GND - this is the power and signal ground pin
3-5V (Vin) - this is the power pin, connect to 3-5VDC - it has reverse polarity protection but try to wire it right!
CS - this is the TFT 8-bit chip select pin (it is also tied to the SPI mode CS pin)
C/D - this is the TFT 8-bit data or command selector pin. It is not the same as the SPI D/C pin! Instead, it's the same as the SPI CLK pin
WR - this is the TFT 8-bit write strobe pin. It is also connected to the SPI D/C pin
RD - this is the TFT 8-bit read strobe pin. You may not need this pin if you don't want to read data from the display
RST - this is the TFT reset pin. There's auto-reset circuitry on the breakout so this pin is not required but it can be helpful sometimes to reset the TFT if your setup is not always resetting cleanly. Connect to ground to reset the TFT
Backkite - this is the PWM input for the backlight control. It is by default pulled high (backlight on) you can PWM at any frequency or pull down to turn the backlight off
D0 thru D7 - these are the 8 bits of parallel data sent to the TFT in 8-bit mode. D0 is the least-significant-bit and D7 is the MSB
EYESPI
Currently only the 2.8" TFT touchscreen is available with an EYESPI connector.
This display now comes with an EYESPI connector. This connector allows you to connect your display without soldering. There are EYESPI cables available in multiple lengths, which means you can find one to fit any project. This is especially useful if your project requires the display to be freestanding, and not tied directly into a breadboard. Inspired by the popularity of STEMMA QT, it provides plug-n-play for displays!
The EYESPI Connector and Cables
The EYESPI connector is an 18 pin 0.5mm pitch FPC connector with a flip-top tab for locking in the associated flex cable. It is designed to allow you to connect a display, without needing to solder headers or wires to the display.
The EYESPI connector location on this display is indicated below.
The EYESPI cables are 18 pin 0.5mm pitch flex cables. They are ~9.6mm wide and designed to fit perfectly into the EYESPI connector. Adafruit currently offers EYESPI cables in three different lengths: 50mm, 100mm, and 200mm.
The EYESPI connector is designed to work with 18-pin 0.5mm pitch flex cables. Other flex cables, such as Raspberry Pi camera flex cables, will not work!
Wiring Your EYESPI Display
Wiring your EYESPI display to a microcontroller via the EYESPI connector requires the EYESPI breakout board and an EYESPI cable.
EYESPI Cable - 18 Pin 100mm long Flex PCB (FPC) A-B type
The following example shows how to connect the 2.8" TFT touchscreen to a Feather RP2040 using the EYESPI breakout board.
Connect the following Feather pins to the associated EYESPI breakout pins:
breakout Vin to Feather 3.3V (red wire)
breakout Lite to Feather 3.3V (yellow wire)
breakout Gnd to Feather GND (black wire)
breakout SCK to Feather SCK (grey wire)
breakout MISO to Feather MI (green wire)
breakout MOSI to Feather MO (purple wire)
breakout SDA to Feather SDA (blue wire)
breakout SCL to Feather SCL (yellow wire)
breakout TCS to Feather D5 (blue wire)
breakout DC to Feather D6 (orange wire)
breakout RST to Feather D9 (cyan wire)
breakout SDCS to Feather D10 (pink wire)
Finally, connect your display EYESPI connector to the breakout EYESPI connector using an EYESPI cable. For details on using the EYESPI connector properly, visit Plugging in an EYESPI Cable.
EYESPI Pins
Though there are 18 pins available on the EYESPI connector, many displays do not use all available pins. This display requires the following pins:
Vin - This is the power pin. To power the board (and thus your display), connect to the same power as the logic level of your microcontroller, e.g., for a 3V micro like a Feather, use 3V, and for a 5V micro like an Arduino, use 5V
Lite - This is the PWM input for the backlight control. It is by default pulled high (backlight on), however, you can PWM at any frequency or pull down to turn the backlight off
Gnd - This is common ground for power and logic
MISO - This is the SPI MISO (Microcontroller In / Serial Out) pin. It's used for the SD card. It isn't used for the display because it's write-only. It is 3.3V logic out (but can be read by 5V logic)
MOSI - This is the SPI MOSI (Microcontroller Out / Serial In) pin. It is used to send data from the microcontroller to the SD card and/or display
SCK - This is the SPI clock input pin
TCS - This is the TFT SPI chip select pin
RST - This is the display reset pin. Connecting to ground resets the display! It's best to have this pin controlled by the library so the display is reset cleanly, but you can also connect it to the microcontroller's Reset pin, which works for most cases. Often, there is an automatic-reset chip on the display which will reset it on power-up, making this connection unnecessary in that case
DC - This is the display SPI data/command selector pin
SDA - This is the I2C serial data pin. Connect to the desired I2C data pin on your microcontroller
SCL - This is the I2C serial clock pin. Connect to the desired I2C clock pin on your microcontroller
SDCS - This is the SD card chip select pin. This pin is required for communicating with the SD card holder onboard the connected display
Plugging in an EYESPI Cable
You can connect an EYESPI compatible display to the EYESPI breakout board using an EYESPI cable. An EYESPI cable is an 18-pin flexible PCB (FPC). The FPC can only be connected properly in one orientation, so be sure to follow the steps below to ensure that your display and breakout are plugged in properly.
Each EYESPI cable has blue stripes on either end. On the other side of the cable, underneath the blue stripe, are the connector pins that make contact with the FPC connector pins on the display or breakout.
To begin inserting an EYESPI cable to an FPC connector, gently lift the FPC connector black latch up.
Then, insert the EYESPI cable into the open FPC connector by sliding the cable into the connector. You want to see the blue stripe facing up towards you. This inserts the cable pins into the FPC connector.
To secure the cable, lower the FPC connector latch onto the EYESPI cable.
Repeat this process for the FPC connector on your display. Again, ensure that the blue stripe on either end of the cable is facing up.
Wiring and Test
We tried to make this TFT breakout useful for both high-pin microcontrollers that can handle 8-bit data transfer modes as well as low-pin count micros like the Arduino UNO and Leonardo that are OK with SPI.
Essentially, the tradeoff is pins for speed. SPI is about 2-4 times slower than 8-bit mode, but that may not matter for basic graphics!
In addition, SPI mode has the benefit of being able to use the onboard microSD card socket for reading images. We don't have support for this in 8-bit mode so if you want to have an all-in-one image viewer type application, use SPI!
8-Bit Wiring and Test
8-Bit Wiring
Wiring up the 8-bit mode is kind of a pain, so we really only recommend doing it for UNO (which we show) and Mega (which we describe and is pretty easy since its 8 pins in a row). Anything else, like a Leonardo or Micro, we strongly recommend going with SPI mode since we don't have an example for that. Any other kind of 'Arduino compatible' that isn't an Uno, try SPI first. The 8-bit mode is hand-tweaked in the Adafruit_TFTLCD pin_magic.h file. It’s really only for advanced users who are totally cool with figuring out bitmasks for various ports & pins.
Really, we'll show how to do the UNO but anything else? Go with SPI!
We show the 2.8" version of this breakout in the photos below but the 3.2" TFT is identical, just a lil bit bigger.
Make sure you're soldering and connecting to the 8-bit side!
Part 1 - Power & backlight test
Begin by wiring up the 3-5VDC and GND pins.
Connect the 3-5V pin to 5V and GND to GND on your Arduino. I'm using the breadboard rails, but you can also just wire directly.
Power it up and you should see the white backlight come on.
Part 2 - Data Bus Lines
Now that the backlight is working, we can get the TFT LCD working. There are many pins required, and to keep the code running fairly fast, we have 'hardcoded' Arduino digital pins #2-#9 for the 8 data lines. However, they are not in that order! D0 and D1 go to digital #8 and #9, then D2-D7 connect to #2 thru #7. This is because Arduino pins #0 and #1 are used for serial data so we can't use them.
Begin by connecting D0 and D1 to digital #8 and 9 respectively as seen above. If you're using a Mega, connect the TFT Data Pins D0-D1 to Mega pins #22-23, in that order. Those Mega pins are on the 'double' header.
Now you can connect the remaining 6 pins over. Connect D2-D7 on the TFT pins to digital 2 thru 7 in that order. If you're using a Mega, connect the TFT Data Pins D2-D7 to Mega pins #24-29, in that order. Those Mega pins are on the 'double' header.
In addition to the 8 data lines, you'll also need 4 or 5 control lines. These can later be reassigned to any digital pins, they're just what we have in the tutorial by default.
Connect the third pin CS (Chip Select) to Analog 3
Connect the fourth pin C/D (Command/Data) to Analog 2
Connect the fifth pin WR (Write) to Analog 1
Connect the sixth pin RD (Read) to Analog 0
You can connect the seventh pin RST (Reset) to the Arduino Reset line if you'd like. This will reset the panel when the Arduino is Reset. You can also use a digital pin for the LCD reset if you want to manually reset. There's auto-reset circuitry on the board so you probably don't need to use this pin at all and leave it disconnected.
The RD pin is used to read the chip ID off the TFT. Later, once you get it all working, you can remove this pin and the ID test, although we suggest keeping it since its useful for debugging your wiring.
OK! Now we can run some code.
8-Bit Library Install
We have example code ready to go for use with these TFTs. It's written for Arduino, which should be portable to any microcontroller by adapting the C source.
Two libraries need to be downloaded and installed: the TFTLCD library and the GFX library. You can install these libraries through the Arduino library manager.
Search for the Adafruit_GFX library and install it. If using an older Arduino IDE (pre-1.8.10), also locate and install Adafruit_BusIO.
Search for the Adafruit TFTLCD library and install it.
We also have a great tutorial on Arduino library installation at: http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use.
After restarting the Arduino software, you should see a new example folder called Adafruit_TFTLCD and inside, an example called graphicstest. Upload that sketch to your Arduino. You may need to press the Reset button to reset the Arduino and TFT. You should see a collection of graphical tests draw out on the TFT.
(The images below show SPI wiring, but the graphical output should be similar!)
If you're having difficulties, check the serial console. The first thing the sketch does is read the driver code from the TFT. It should be 0x9341 (for the ILI9341 controller inside.)
If you Unknown Driver Chip then it's probably something with your wiring, double check and try again!
SPI Wiring and Test
We show the 2.8" version of this breakout in the photos below but the 3.2" TFT is identical, just a lil bit bigger.
Don't forget, we're using the SPI interface side of the PCB!
SPI Mode Jumpers
Before you start, we'll need to tell the display to put us in SPI mode so it will know which pins to listen to. To do that, we have to connect the IM1, IM2, and IM3 pins to 3.3V. The easiest way to do that is to solder closed the IMx jumpers on the back of the PCB. Turn over the PCB and find the solder jumpers.
With your soldering iron, melt solder to close the three jumpers indicated IM1, IM2, and IM3 (do not solder closed IM0!)
If you really don't want to solder them, you can also wire the breakout pins to the 3vo pin, just make sure you don't tie them to 5V by accident! For that reason, we suggest going with the solder-jumper route.
Wiring
Wiring up the display in SPI mode is much easier than 8-bit mode since there's way fewer wires. Start by connecting the power pins.
3-5V Vin connects to the Arduino 5V pin
GND connects to Arduino ground
CLK connects to SPI clock. On Arduino Uno/Duemilanove/328-based, that’s Digital 13. On Mega's, its Digital 52 and on Leonardo/Due its ICSP-3 (See SPI Connections for more details)
MISO connects to SPI MISO. On Arduino Uno/Duemilanove/328-based, that’s Digital 12. On Mega's, its Digital 50 and on Leonardo/Due its ICSP-1 (See SPI Connections for more details)
MOSI connects to SPI MOSI. On Arduino Uno/Duemilanove/328-based, that’s Digital 11. On Mega's, its Digital 51 and on Leonardo/Due its ICSP-4 (See SPI Connections for more details)
CS connects to our SPI Chip Select pin. We'll be using Digital 10, but you can later change this to any pin
D/C connects to our SPI data/command select pin. We'll be using Digital 9, but you can later change this pin too.
That's it! You do not need to connect the RST or other pins for now.
Install Libraries
You'll need a few libraries to use this display.
From within the Arduino IDE, open the Library Manager...
Install Adafruit ILI9341 TFT Library
We have example code ready to go for use with these TFTs.
Two libraries need to be downloaded and installed: first is the Adafruit ILI9341 library (this contains the low-level code specific to this device), and second is the Adafruit GFX Library (which handles graphics operations common to many displays we carry). If you have Adafruit_GFX already, make sure it’s the most recent version since we've made updates for better performance.
Search for ILI9341 and install the Adafruit ILI9341 library that pops up!
For more details, especially for first-time library installers, check out our great tutorial at http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use.
Next up, search for Adafruit GFX and locate the core library. A lot of libraries may pop up because we reference it in the description so just make sure you see Adafruit GFX Library in bold at the top.
Install it!
If using an older Arduino IDE (pre-1.8.10), also locate and install Adafruit_BusIO.
After restarting the Arduino software, you should see a new example folder called Adafruit_ILI9341 and inside, an example called graphicstest. Upload that sketch to your Arduino. You may need to press the Reset button to reset the Arduino and TFT. You should see a collection of graphical tests draw out on the TFT.
If you're having difficulties, check the serial console. The first thing the sketch does is read the driver configuration from the TFT, you should see the same numbers as below.
If you did not connect up the MISO line to the TFT, you won’t see the read configuration bytes so please make sure you connect up the MISO line for easy debugging! Once it’s all working, you can remove the MISO line.
Bitmaps (SPI Mode)
There is a built in microSD card slot into the breakout, and we can use that to load bitmap images! You will need a microSD card formatted FAT16 or FAT32 (they almost always are by default.)
It’s really easy to draw bitmaps. However, this is only supported when talking to the display in SPI mode, not 8-bit mode!
It's really easy to draw bitmaps. We have a library for it, Adafruit_ImageReader, which can be installed through the Arduino Library Manager (Sketch→Include Library→Manage Libraries…). Enter “imageread” in the search field and the library is easy to spot:
Let’s start by downloading this image of pretty flowers (pix by johngineer)
Copy purple.bmp into the base directory of a microSD card and insert it into the microSD socket in the breakout.
You'll need to connect up the CCS pin to Digital 4 on your Arduino as well. In the below image, it’s the extra purple wire.
You may want to try the SD library examples before continuing, especially one that lists all the files on the SD card.
Now upload the File→examples→Adafruit ImageReader Library→ShieldILI9341 example to your Arduino breakout. You will see the flowers appear!
We show the 2.8" version of this breakout in the photos below but the 3.2" TFT is identical, just a lil bit bigger.
To make new bitmaps, make sure they are less than 240 by 320 pixels and save them in 24-bit BMP format! They must be in 24-bit format, even if they are not 24-bit color as that is the easiest format for the Arduino. You can rotate images using the setRotation() procedure.
You can draw as many images as you want - don’t forget the names must be less than 8 characters long. Just copy the BMP drawing routines below loop() and call.
bmpDraw(bmpfilename, x, y);
For each bitmap. They can be smaller than 320x240 and placed in any location on the screen.
Adafruit GFX library
The Adafruit_GFX library for Arduino provides a common syntax and set of graphics functions for all of our TFT, LCD, and OLED displays. This allows Arduino sketches to easily be adapted between display types with minimal fuss…and any new features, performance improvements and bug fixes will immediately apply across our complete offering of color displays.
The GFX library is what lets you draw points, lines, rectangles, round-rects, triangles, text, etc.
Check out our detailed tutorial here http://learn.adafruit.com/adafruit-gfx-graphics-library.
It covers the latest and greatest of the GFX library. The GFX library is used in both 8-bit and SPI modes, so the underlying commands (drawLine() for example) are identical!
Resistive Touchscreen
The LCD has a 2.8" or 3.2" 4-wire resistive touch screen glued onto it. You can use this for detecting finger-presses, stylus', etc. You'll need 4 pins to talk to the touch panel, and at least 2 must be analog inputs. The touch screen is a completely separate part from the TFT, so be aware if you rotate the display or have the TFT off or reset, the touch screen doesn't "know" about it - it’s just a couple resistors!
We have a demo for the touchscreen TFT that lets you 'paint' simple graphics. There are versions for both SPI and 8-bit mode and are included in the libraries. Just make sure you have gone thru the TFT test procedure already since this builds on that.
Remember, if you rotate the screen drawing with setRotation() you'll have to use map() or similar to flip around the X/Y coordinates for the touchscreen as well! It doesn't know about drawing rotation.
We show the 2.8" version of this breakout in the photos below but the 3.2" TFT is identical, just a lil bit bigger.
Download Library
Begin by grabbing our analog/resistive touchscreen library from the Arduino library manager.
Open up the Arduino library manager:
Search for the Adafruit TouchScreen library and install it.
We also have a great tutorial on Arduino library installation at: http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use.
Touchscreen Paint (SPI mode)
An additional 4 pins are required for the touchscreen. For the two analog pins, we'll use A2 and A3. For the other two connections, you can pin any two digital pins, but we'll be using D9 (shared with D/C) and D8 since they are available. We can save the one pin by sharing with D/C, but you can't share any other SPI pins. So basically, you can get away with using only three additional pins.
Wire the additional 4 pins as follows:
Y to Arduino A2
X to Arduino D9 (Same as D/C)
Y- to Arduino D8
X- to Arduino A3
Load up the breakoutTouchPaint example from the Adafruit_ILI9341 library and try drawing with your fingernail! You can select colors by touching the 'palette' of colors on the right.
Touchscreen Paint (8-Bit mode)
Another 4 pins seem like a lot since already 12 are taken up with the TFT but you can reuse some of the pins for the TFT LCD! This is because the resistance of the panel is high enough that it doesn't interfere with the digital input/output and we can query the panel in between TFT accesses, when the pins are not being used.
We'll be building on the wiring used in the previous drawing test for UNO.
You can wire up the 4 touchscreen pins as follows. Starting from the top
Y- connects to digital #9 (also D1)
The next one down (X-) connects to Analog 2 (also C/D)
The next one over (Y ) connects to Analog 3 (also CS)
The last one (X ) connects to digital 8. (also D0)
The X- and Y pins pretty much have to connect to those analog pins (or to analog 4/5) but Y-/X can connect to any digital or analog pins.
Load up the tftpaint example from the Adafruit_TFTLCD library and try drawing with your fingernail! You can select colors by touching the 'palette' of colors on the right.
Capacitive Touchscreen
We now have a super-fancy capacitive touch screen version of this shield. Instead of a resistive controller that needs calibration and pressing down, the capacitive has a hard glass cover and can be used with a gentle fingertip. It is a single-touch capacitive screen only!
The capacitive touch screen controller communicates over I2C, which uses two hardwire pins. However, you can share these pins with other sensors and displays as long as they don't conflict with I2C address 0x38.
The capacitive touch chip shares the same power and ground as the display, the only new pins you must connect are SDA and SCL - these must connect to the Arduino I2C pins.
Connect the SCL pin to the I2C clock SCL pin on your Arduino. On an UNO & '328 based Arduino, this is also known as A5, on a Mega it is also known as digital 21 and on a Leonardo/Micro, digital 3
Connect the SDA pin to the I2C data SDA pin on your Arduino. On an UNO & '328 based Arduino, this is also known as A4, on a Mega it is also known as digital 20 and on a Leonardo/Micro, digital 2
This demo uses the SPI 'side' of the display so get the SPI drawing demos working before you continue! You can adapt the code for use with the 8-bit side, just instantiate the FT6206 library and see the reference below!
Download the FT6206 Library
To control the touchscreen you'll need one more library - the FT6206 controller library which does all the low level chatting with the FT6206 driver chip. Use the library manager and search for FT6206 and select the Adafruit FT6206 library:
Once you have the library installed, restart the IDE. Now from the examples->Adafruit_FT6206 menu select CapTouchPaint and upload it to your Arduino.
The touch screen is made of a thin glass sheet, and it’s very fragile - a small crack or break will make the entire touch screen unusable. Don't drop or roughly handle the TFT and be especially careful of the corners and edges. When pressing on the touchscreen, remember you cannot use a fingernail, it must be a fingerpad. Do not press harder and harder until the screen cracks!
FT6206 Library Reference
Getting data from the touchscreen is fairly straight forward. Start by creating the touchscreen object with
Adafruit_FT6206 ts = Adafruit_FT6206();
We're using hardware I2C which is fixed in hardware, so no pins are defined. Then you can start the touchscreen with
ts.begin()
Check to make sure this returns a True value, which means the driver was found. You can also call begin(threshvalue) wish a number from 0-255 to set the touch threshold. The default works pretty well but if you're having too much sensitivity (or not enough) you can try tweaking it.
Now you can call
if (ts.touched())
to check if the display is being touched, if so call:
TS_Point p = ts.getPoint();
To get the touch point from the controller. TS_Point has .x and .y data points. The x and y points range from 0 to 240 and 0 to 320, respectively. This corresponds to each pixel on the display. The FT6206 does not need to be 'calibrated' but it also doesn't know about rotation. So, if you want to rotate the screen, you'll need to manually rotate the x/y points!
Touchscreen Interrupt pin
Advanced users may want to get an interrupt on a pin (or even, just test a pin rather than do a full SPI query) when the touchscreen is pressed. That's the IRQ pin, which is a 3V logic output from the breakout, you can connect it to any interrupt pin and use it like a 'button press' interrupt. We find that querying/polling the chip is fast enough for most beginner Arduino projects!
CircuitPython Displayio QuickStart
You will need a board capable of running CircuitPython such as the Metro M0 Express or the Metro M4 Express. You can also use boards such as the Feather M0 Express or the Feather M4 Express. We recommend either the Metro M4 or the Feather M4 Express because it's much faster and works better for driving a display. For this guide, we will be using a Feather M4 Express. The steps should be about the same for the Feather M0 Express or either of the Metros. If you haven't already, be sure to check out our Feather M4 Express guide.
For this guide, we'll assume you have a Feather M4 Express. The steps should be about the same for the Feather M0 Express. To start, if you haven't already done so, follow the assembly instructions for the Feather M4 Express in our Feather M4 Express guide.
Preparing the Breakout
Before using the TFT Breakout, you will need to solder the headers or some wires to it. Be sure to check out the Adafruit Guide To Excellent Soldering. Also, follow the SPI Wiring and Test page of this guide to be sure your display is setup for SPI. After that, the breakout should be ready to go.
Wiring the Breakout to the Feather
3-5V Vin connects to the Feather 3V pin
GND connects to Feather ground
CLK connects to SPI clock. On the Feather that's SCK
MISO connects to SPI MISO. On the Feather that's MI
MOSI connects to SPI MOSI. On the Feather that's MO
CS connects to our SPI Chip Select pin. We'll be using Digital 9 but you can later change this to any pin
D/C connects to our SPI data/command select pin. We'll be using Digital 10, but you can later change this pin too
RST connects to our reset pin. We'll be using Digital 6, but you can later change this pin too
Required CircuitPython Libraries
To use this display with displayio, there is only one required library.
Adafruit_CircuitPython_ILI9341
First, make sure you are running the latest version of Adafruit CircuitPython for your board.
Next, you'll need to install the necessary libraries to use the hardware--carefully follow the steps to find and install these libraries from Adafruit's CircuitPython library bundle. Our introduction guide has a great page on how to install the library bundle for both express and non-express boards.
Remember for non-express boards, you'll need to manually install the necessary libraries from the bundle:
adafruit_ili9341
Before continuing make sure your board's lib folder or root filesystem has the adafruit_ili9341 file copied over.
Code Example Additional Libraries
For the Code Example, you will need an additional library. We decided to make use of a library, so the code didn't get overly complicated.
Adafruit_CircuitPython_Display_Text
Go ahead and install this in the same manner as the driver library by copying the adafruit_display_text folder over to the lib folder on your CircuitPython device.
CircuitPython Code Example
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries # SPDX-License-Identifier: MIT """ This test will initialize the display using displayio and draw a solid green background, a smaller purple rectangle, and some yellow text. All drawing is done using native displayio modules. Pinouts are for the 2.4" TFT FeatherWing or Breakout with a Feather M4 or M0. """ import board import terminalio import displayio from adafruit_display_text import label import adafruit_ili9341 # Release any resources currently in use for the displays displayio.release_displays() spi = board.SPI() tft_cs = board.D9 tft_dc = board.D10 display_bus = displayio.FourWire( spi, command=tft_dc, chip_select=tft_cs, reset=board.D6 ) display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240) # Make the display context splash = displayio.Group() display.show(splash) # Draw a green background color_bitmap = displayio.Bitmap(320, 240, 1) color_palette = displayio.Palette(1) color_palette[0] = 0x00FF00 # Bright Green bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0) splash.append(bg_sprite) # Draw a smaller inner rectangle inner_bitmap = displayio.Bitmap(280, 200, 1) inner_palette = displayio.Palette(1) inner_palette[0] = 0xAA0088 # Purple inner_sprite = displayio.TileGrid(inner_bitmap, pixel_shader=inner_palette, x=20, y=20) splash.append(inner_sprite) # Draw a label text_group = displayio.Group(scale=3, x=57, y=120) text = "Hello World!" text_area = label.Label(terminalio.FONT, text=text, color=0xFFFF00) text_group.append(text_area) # Subgroup for text scaling splash.append(text_group) while True: pass
Code Details
Let's take a look at the sections of code one by one. We start by importing the board so that we can initialize SPI, displayio, terminalio for the font, a label, and the adafruit_ili9341 driver.
import board import displayio import terminalio from adafruit_display_text import label import adafruit_ili9341
Next, we release any previously used displays. This is important because if the Feather is reset, the display pins are not automatically released, and this makes them available for use again.
displayio.release_displays()
Next, we set the SPI object to the board's SPI with the easy shortcut function board.SPI(). By using this function, it finds the SPI module and initializes using the default SPI parameters. Next, we set the Chip Select and Data/Command pins that will be used.
spi = board.SPI() tft_cs = board.D9 tft_dc = board.D10
In the next line, we set the display bus to FourWire which makes use of the SPI bus.
display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs, reset=board.D6)
Finally, we initialize the driver with a width of 320 and a height of 240. If we stopped at this point and ran the code, we would have a terminal that we could type at and have the screen update.
display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240)
Next, we create a background splash image. We do this by creating a group that we can add elements to and adding that group to the display. In this example, we are limiting the maximum number of elements to 10, but this can be increased if you would like. The display will automatically handle updating the group.
splash = displayio.Group(max_size=10) display.show(splash)
Next, we create a Bitmap which is like a canvas that we can draw on. In this case we are creating the Bitmap to be the same size as the screen, but only have one color. The Bitmaps can currently handle up to 256 different colors. We create a Palette with one color and set that color to 0x00FF00 which happens to be green. Colors are Hexadecimal values in the format of RRGGBB. Even though the Bitmaps can only handle 256 colors at a time, you get to define what those 256 different colors are.
color_bitmap = displayio.Bitmap(320, 240, 1) color_palette = displayio.Palette(1) color_palette[0] = 0x00FF00 # Bright Green
With all those pieces in place, we create a TileGrid by passing the bitmap and palette and draw it at (0, 0) which represents the display's upper left.
bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0) splash.append(bg_sprite)
This creates a solid green background which we will draw on top of.
Next, we will create a smaller purple rectangle. The easiest way to do this is the create a new bitmap that is a little smaller than the full screen with a single color and place it in a specific location. In this case we will create a bitmap that is 20 pixels smaller on each side. The screen is 320x240, so we'll want to subtract 40 from each of those numbers.
We'll also want to place it at the position (20, 20) so that it ends up centered.
inner_bitmap = displayio.Bitmap(280, 200, 1) inner_palette = displayio.Palette(1) inner_palette[0] = 0xAA0088 # Purple inner_sprite = displayio.TileGrid(inner_bitmap, pixel_shader=inner_palette, x=20, y=20) splash.append(inner_sprite)
Since we are adding this after the first rectangle, it's automatically drawn on top. Here's what it looks like now.
Next let's add a label that says, "Hello World!" on top of that. We're going to use the built-in Terminal Font and scale it up by a factor of three. To scale the label only, we will make use of a subgroup, which we will then add to the main group.
Labels are centered vertically, so we'll place it at 120 for the Y coordinate, and around 57 pixels make it appear to be centered horizontally, but if you want to change the text, change this to whatever looks good to you. Let's go with some yellow text, so we'll pass it a value of 0xFFFF00.
text_group = displayio.Group(max_size=10, scale=3, x=57, y=120) text = "Hello World!" text_area = label.Label(terminalio.FONT, text=text, color=0xFFFF00) text_group.append(text_area) # Subgroup for text scaling splash.append(text_group)
Finally, we place an infinite loop at the end so that the graphics screen remains in place and isn't replaced by a terminal.
while True: pass
Using Touch
We won't be covering how to use the touchscreen with CircuitPython in this guide, but the libraries required to use it are:
For enabling capacitive touch to use the Adafruit_CircuitPython_FocalTouch library
For enabling resistive touch to use the Adafruit_CircuitPython_STMPE610 library
Where to go from here
Be sure to check out this excellent guide to CircuitPython Display Support Using displayio.
Python Wiring and Setup
Wiring
It's easy to use display breakouts with Python and the Adafruit CircuitPython RGB Display module. This module allows you to easily write Python code to control the display.
We'll cover how to wire the display to your Raspberry Pi. First assemble your display.
Since there's dozens of Linux computers/boards you can use we will show wiring for Raspberry Pi. For other platforms, please visit the guide for CircuitPython on Linux to see whether your platform is supported.
Connect the display as shown below to your Raspberry Pi.
Note this is not a kernel driver that will let you have the console appear on the TFT. However, this is handy when you can't install an fbtft driver and want to use the TFT purely from 'user Python' code!
You can only use this technique with Linux/computer devices that have hardware SPI support, and not all single board computers have an SPI device so check before continuing.
ILI9341 and HX-8357-based Displays
2.2" Display
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CS connects to our SPI Chip Select pin. We'll be using CE0
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later as well
Vin connects to the Raspberry Pi's 3V pin
GND connects to the Raspberry Pi's ground
2.4”, 2.8”, 3.2”, and 3.5” Displays
These displays are set up to use the 8-bit data lines by default. We want to use them for SPI. To do that, you'll need to either solder bridge some pads on the back or connect the appropriate IM lines to 3.3V with jumper wires. Check the back of your display for the correct solder pads or IM lines to put it in SPI mode.
Vin connects to the Raspberry Pi's 3V pin
GND connects to the Raspberry Pi's ground
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CS connects to our SPI Chip Select pin. We'll be using CE0
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later as well
These larger displays are set to use 8-bit data lines by default and may need to be modified to use SPI.
ST7789 and ST7735-based Displays
1.3", 1.54", and 2.0" IPS TFT Display
Vin connects to the Raspberry Pi's 3V pin
GND connects to the Raspberry Pi's ground
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CS connects to our SPI Chip Select pin. We'll be using CE0
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later as well
0.96", 1.14", and 1.44" Displays
Vin connects to the Raspberry Pi's 3V pin
GND connects to the Raspberry Pi's ground
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CS connects to our SPI Chip Select pin. We'll be using CE0
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later as well
1.8" Display
GND connects to the Raspberry Pi's ground
Vin connects to the Raspberry Pi's 3V pin
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later as well
CS connects to our SPI Chip Select pin. We'll be using CE0
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
LITE connects to the Raspberry Pi's 3V pin. This can be used to separately control the backlight
SSD1351-based Displays
1.27" and 1.5" OLED Displays
GND connects to the Raspberry Pi's ground
Vin connects to the Raspberry Pi's 3V pin
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CS connects to our SPI Chip Select pin. We'll be using CE0
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later as well
SSD1331-based Display
0.96" OLED Display
MOSI connects to SPI MOSI. On the Raspberry Pi, that’s also MOSI
CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK
D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, but this can be changed later
RST connects to our Reset pin. We'll be using GPIO 24, but this can be changed later as well
CS connects to our SPI Chip Select pin. We'll be using CE0
Vin connects to the Raspberry Pi's 3V pin
GND connects to the Raspberry Pi's ground
Setup
You'll need to install the Adafruit_Blinka library that provides the CircuitPython support in Python. This may also require enabling SPI on your platform and verifying you are running Python 3. Since each platform is a little different, and Linux changes often, please visit the CircuitPython on Linux guide to get your computer ready!
If you have previously installed the Kernel Driver with the PiTFT Easy Setup, you will need to remove it first in order to run this example.
Python Installation of RGB Display Library
Once that's done, from your command line run the following command:
sudo pip3 install adafruit-circuitpython-rgb-display
If your default Python is version 3 you may need to run 'pip' instead. Just make sure you aren't trying to use CircuitPython on Python 2.x, it isn't supported!
If that complains about pip3 not being installed, then run this first to install it:
sudo apt-get install python3-pip
DejaVu TTF Font
Raspberry Pi usually comes with the DejaVu font already installed, but in case it didn't, you can run the following to install it:
sudo apt-get install fonts-dejavu
This package was previously calls ttf-dejavu, so if you are running an older version of Raspberry Pi OS, it may be called that.
Pillow Library
We also need PIL, the Python Imaging Library, to allow graphics and using text with custom fonts. There are several system libraries that PIL relies on, so installing via a package manager is the easiest way to bring in everything:
sudo apt-get install python3-pil
That's it. You should be ready to go.
Python Usage
If you have previously installed the Kernel Driver with the PiTFT Easy Setup, you will need to remove it first in order to run this example.
Now that you have everything setup, we're going to look over three different examples. For the first, we'll take a look at automatically scaling and cropping an image and then centering it on the display.
Turning on the Backlight
On some displays, the backlight is controlled by a separate pin such as the 1.3" TFT Bonnet with Joystick. On such displays, running the below code will likely result in the display remaining black. To turn on the backlight, you will need to add a small snippet of code. If your backlight pin number differs, be sure to change it in the code:
# Turn on the Backlight backlight = DigitalInOut(board.D26) backlight.switch_to_output() backlight.value = True
Displaying an Image
Here's the full code to the example. We will go through it section by section to help you better understand what is going on. Let's start by downloading an image of Blinka. This image has enough border to allow resizing and cropping with a variety of display sizes and rations to still look good.
Make sure you save it as blinka.jpg and place it in the same folder as your script. Here's the code we'll be loading onto the Raspberry Pi. We'll go over the interesting parts.
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries # SPDX-License-Identifier: MIT """ Be sure to check the learn guides for more usage information. This example is for use on (Linux) computers that are using CPython with Adafruit Blinka to support CircuitPython libraries. CircuitPython does not support PIL/pillow (python imaging library)! Author(s): Melissa LeBlanc-Williams for Adafruit Industries """ import digitalio import board from PIL import Image, ImageDraw from adafruit_rgb_display import ili9341 from adafruit_rgb_display import st7789 # pylint: disable=unused-import from adafruit_rgb_display import hx8357 # pylint: disable=unused-import from adafruit_rgb_display import st7735 # pylint: disable=unused-import from adafruit_rgb_display import ssd1351 # pylint: disable=unused-import from adafruit_rgb_display import ssd1331 # pylint: disable=unused-import # Configuration for CS and DC pins (these are PiTFT defaults): cs_pin = digitalio.DigitalInOut(board.CE0) dc_pin = digitalio.DigitalInOut(board.D25) reset_pin = digitalio.DigitalInOut(board.D24) # Config for display baudrate (default max is 24mhz): BAUDRATE = 24000000 # Setup SPI bus using hardware SPI: spi = board.SPI() # pylint: disable=line-too-long # Create the display: # disp = st7789.ST7789(spi, rotation=90, # 2.0" ST7789 # disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180, # 1.3", 1.54" ST7789 # disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789 # disp = st7789.ST7789(spi, rotation=90, width=172, height=320, x_offset=34, # 1.47" ST7789 # disp = st7789.ST7789(spi, rotation=270, width=170, height=320, x_offset=35, # 1.9" ST7789 # disp = hx8357.HX8357(spi, rotation=180, # 3.5" HX8357 # disp = st7735.ST7735R(spi, rotation=90, # 1.8" ST7735R # disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3, # 1.44" ST7735R # disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80, # 0.96" MiniTFT Rev A ST7735R # disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80, # 0.96" MiniTFT Rev B ST7735R # x_offset=26, y_offset=1, # disp = ssd1351.SSD1351(spi, rotation=180, # 1.5" SSD1351 # disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351 # disp = ssd1331.SSD1331(spi, rotation=180, # 0.96" SSD1331 disp = ili9341.ILI9341( spi, rotation=90, # 2.2", 2.4", 2.8", 3.2" ILI9341 cs=cs_pin, dc=dc_pin, rst=reset_pin, baudrate=BAUDRATE, ) # pylint: enable=line-too-long # Create blank image for drawing. # Make sure to create image with mode 'RGB' for full color. if disp.rotation % 180 == 90: height = disp.width # we swap height/width to rotate it to landscape! width = disp.height else: width = disp.width # we swap height/width to rotate it to landscape! height = disp.height image = Image.new("RGB", (width, height)) # Get drawing object to draw on image. draw = ImageDraw.Draw(image) # Draw a black filled box to clear the image. draw.rectangle((0, 0, width, height), outline=0, fill=(0, 0, 0)) disp.image(image) image = Image.open("blinka.jpg") # Scale the image to the smaller screen dimension image_ratio = image.width / image.height screen_ratio = width / height if screen_ratio < image_ratio: scaled_width = image.width * height // image.height scaled_height = height else: scaled_width = width scaled_height = image.height * width // image.width image = image.resize((scaled_width, scaled_height), Image.Resampling.BICUBIC) # Crop and center the image x = scaled_width // 2 - width // 2 y = scaled_height // 2 - height // 2 image = image.crop((x, y, x width, y height)) # Display image. disp.image(image)
So, we start with our usual imports including a couple of Pillow modules and the display drivers. That is followed by defining a few pins here. The reason we chose these is because they allow you to use the same code with the PiTFT if you chose to do so.
import digitalio import board from PIL import Image, ImageDraw import adafruit_rgb_display.ili9341 as ili9341 import adafruit_rgb_display.st7789 as st7789 import adafruit_rgb_display.hx8357 as hx8357 import adafruit_rgb_display.st7735 as st7735 import adafruit_rgb_display.ssd1351 as ssd1351 import adafruit_rgb_display.ssd1331 as ssd1331 # Configuration for CS and DC pins cs_pin = digitalio.DigitalInOut(board.CE0) dc_pin = digitalio.DigitalInOut(board.D25) reset_pin = digitalio.DigitalInOut(board.D24)
Next, we'll set the baud rate from the default 24 MHz so that it works on a variety of displays. The exception to this is the SSD1351 driver, which will automatically limit it to 16MHz even if you pass 24MHz. We'll set up out SPI bus and then initialize the display.
We wanted to make these examples work on as many displays as possible with very few changes. The ILI9341 display is selected by default. For other displays, go ahead and comment out these lines:
disp = ili9341.ILI9341( spi, rotation=90, # 2.2", 2.4", 2.8", 3.2" ILI9341
and uncomment the line appropriate for your display and possibly the line below in the case of longer initialization sequences. The displays have a rotation property so that it can be set in just one place.
#disp = st7789.ST7789(spi, rotation=90, # 2.0" ST7789 #disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180, # 1.3", 1.54" ST7789 #disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789 #disp = hx8357.HX8357(spi, rotation=180, # 3.5" HX8357 #disp = st7735.ST7735R(spi, rotation=90, # 1.8" ST7735R #disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3, # 1.44" ST7735R #disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80, # 0.96" MiniTFT Rev A ST7735R #disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80, # 0.96" MiniTFT Rev B ST7735R #x_offset=26, y_offset=1,#disp = ssd1351.SSD1351(spi, rotation=180, # 1.5" SSD1351 #disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351 #disp = ssd1331.SSD1331(spi, rotation=180, # 0.96" SSD1331 disp = ili9341.ILI9341( spi, rotation=90, # 2.2", 2.4", 2.8", 3.2" ILI9341 cs=cs_pin, dc=dc_pin, rst=reset_pin, baudrate=BAUDRATE )
Next, we read the current rotation setting of the display and if it is 90 or 270 degrees, we need to swap the width and height for our calculations, otherwise we just grab the width and height. We will create an image with our dimensions and use that to create a draw object. The draw object will have all of our drawing functions.
# Create blank image for drawing. # Make sure to create image with mode 'RGB' for full color. if disp.rotation % 180 == 90: height = disp.width # we swap height/width to rotate it to landscape! width = disp.height else: width = disp.width # we swap height/width to rotate it to landscape! height = disp.height image = Image.new('RGB', (width, height)) # Get drawing object to draw on image. draw = ImageDraw.Draw(image)
Next, we clear whatever is on the screen by drawing a black rectangle. This isn't strictly necessary since it will be overwritten by the image, but it kind of sets the stage.
# Draw a black filled box to clear the image. draw.rectangle((0, 0, width, height), outline=0, fill=(0, 0, 0)) disp.image(image)
Next, we open the Blinka image, which we've named blinka.jpg, which assumes it is in the same directory that you are running the script from. Feel free to change it if it doesn't match your configuration.
image = Image.open("blinka.jpg")
Here's where it starts to get interesting. We want to scale the image so that it matches either the width or height of the display, depending on which is smaller, so that we have some of the image to chop off when we crop it. So, we start by calculating the width to height ration of both the display and the image. If the height is the closer of the dimensions, we want to match the image height to the display height and let it be a bit wider than the display. Otherwise, we want to do the opposite.
Once we've figured out how we're going to scale it, we pass in the new dimensions and using a Bicubic rescaling method, we reassign the newly rescaled image back to image. Pillow has quite a few different methods to choose from, but Bicubic does a great job and is reasonably fast.
# Scale the image to the smaller screen dimension image_ratio = image.width / image.height screen_ratio = width / height if screen_ratio < image_ratio: scaled_width = image.width * height // image.height scaled_height = height else: scaled_width = width scaled_height = image.height * width // image.width image = image.resize((scaled_width, scaled_height), Image.BICUBIC)
Next, we want to figure the starting x and y points of the image where we want to begin cropping it so that it ends up centered. We do that by using a standard centering function, which is basically requesting the difference of the center of the display and the center of the image. Just like with scaling, we replace the image variable with the newly cropped image.
# Crop and center the image x = scaled_width // 2 - width // 2 y = scaled_height // 2 - height // 2 image = image.crop((x, y, x width, y height))
Finally, we take our image and display it. At this point, the image should have the exact same dimensions at the display and fill it completely.
disp.image(image)
Drawing Shapes and Text
In the next example, we'll take a look at drawing shapes and text. This is very similar to the displayio example, but it uses Pillow instead. Here's the code for that.
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries # SPDX-License-Identifier: MIT """ This demo will draw a few rectangles onto the screen along with some text on top of that. This example is for use on (Linux) computers that are using CPython with Adafruit Blinka to support CircuitPython libraries. CircuitPython does not support PIL/pillow (python imaging library)! Author(s): Melissa LeBlanc-Williams for Adafruit Industries """ import digitalio import board from PIL import Image, ImageDraw, ImageFont from adafruit_rgb_display import ili9341 from adafruit_rgb_display import st7789 # pylint: disable=unused-import from adafruit_rgb_display import hx8357 # pylint: disable=unused-import from adafruit_rgb_display import st7735 # pylint: disable=unused-import from adafruit_rgb_display import ssd1351 # pylint: disable=unused-import from adafruit_rgb_display import ssd1331 # pylint: disable=unused-import # First define some constants to allow easy resizing of shapes. BORDER = 20 FONTSIZE = 24 # Configuration for CS and DC pins (these are PiTFT defaults): cs_pin = digitalio.DigitalInOut(board.CE0) dc_pin = digitalio.DigitalInOut(board.D25) reset_pin = digitalio.DigitalInOut(board.D24) # Config for display baudrate (default max is 24mhz): BAUDRATE = 24000000 # Setup SPI bus using hardware SPI: spi = board.SPI() # pylint: disable=line-too-long # Create the display: # disp = st7789.ST7789(spi, rotation=90, # 2.0" ST7789 # disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180, # 1.3", 1.54" ST7789 # disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789 # disp = st7789.ST7789(spi, rotation=90, width=172, height=320, x_offset=34, # 1.47" ST7789 # disp = st7789.ST7789(spi, rotation=270, width=170, height=320, x_offset=35, # 1.9" ST7789 # disp = hx8357.HX8357(spi, rotation=180, # 3.5" HX8357 # disp = st7735.ST7735R(spi, rotation=90, # 1.8" ST7735R # disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3, # 1.44" ST7735R # disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80, # 0.96" MiniTFT Rev A ST7735R # disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80, # 0.96" MiniTFT Rev B ST7735R # x_offset=26, y_offset=1, # disp = ssd1351.SSD1351(spi, rotation=180, # 1.5" SSD1351 # disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351 # disp = ssd1331.SSD1331(spi, rotation=180, # 0.96" SSD1331 disp = ili9341.ILI9341( spi, rotation=90, # 2.2", 2.4", 2.8", 3.2" ILI9341 cs=cs_pin, dc=dc_pin, rst=reset_pin, baudrate=BAUDRATE, ) # pylint: enable=line-too-long # Create blank image for drawing. # Make sure to create image with mode 'RGB' for full color. if disp.rotation % 180 == 90: height = disp.width # we swap height/width to rotate it to landscape! width = disp.height else: width = disp.width # we swap height/width to rotate it to landscape! height = disp.height image = Image.new("RGB", (width, height)) # Get drawing object to draw on image. draw = ImageDraw.Draw(image) # Draw a green filled box as the background draw.rectangle((0, 0, width, height), fill=(0, 255, 0)) disp.image(image) # Draw a smaller inner purple rectangle draw.rectangle( (BORDER, BORDER, width - BORDER - 1, height - BORDER - 1), fill=(170, 0, 136) ) # Load a TTF Font font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", FONTSIZE) # Draw Some Text text = "Hello World!" (font_width, font_height) = font.getsize(text) draw.text( (width // 2 - font_width // 2, height // 2 - font_height // 2), text, font=font, fill=(255, 255, 0), ) # Display image. disp.image(image)
Just like in the last example, we'll do our imports, but this time we're including the ImageFont Pillow module because we'll be drawing some text this time.
import digitalio import board from PIL import Image, ImageDraw, ImageFont import adafruit_rgb_display.ili9341 as ili9341
Next, we'll define some parameters that we can tweak for various displays. The BORDER will be the size in pixels of the green border between the edge of the display and the inner purple rectangle. The FONTSIZE will be the size of the font in points so that we can adjust it easily for different displays.
BORDER = 20 FONTSIZE = 24
Next, just like in the previous example, we will set up the display, setup the rotation, and create a draw object. If you have are using a different display than the ILI9341, go ahead and adjust your initializer as explained in the previous example. After that, we will setup the background with a green rectangle that takes up the full screen. To get green, we pass in a tuple that has our Red, Green, and Blue color values in it in that order which can be any integer from 0 to 255.
draw.rectangle((0, 0, width, height), fill=(0, 255, 0)) disp.image(image)
Next, we will draw an inner purple rectangle. This is the same color value as our example in displayio QuickStart, except the hexadecimal values have been converted to decimal. We use the BORDER parameter to calculate the size and position that we want to draw the rectangle.
draw.rectangle((BORDER, BORDER, width - BORDER - 1, height - BORDER - 1), fill=(170, 0, 136))
Next, we'll load a TTF font. The DejaVuSans.ttf font should come preloaded on your Pi in the location in the code. We also make use of the FONTSIZE parameter that we discussed earlier.
# Load a TTF Font font = ImageFont.truetype('/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf', FONTSIZE)
Now we draw the text Hello World onto the center of the display. You may recognize the centering calculation was the same one we used to center crop the image in the previous example. In this example though, we get the font size values using the getsize() function of the font object.
# Draw Some Text text = "Hello World!" (font_width, font_height) = font.getsize(text) draw.text((width//2 - font_width//2, height//2 - font_height//2), text, font=font, fill=(255, 255, 0))
Finally, just like before, we display the image.
disp.image(image)
Displaying System Information
In this last example we'll take a look at getting the system information and displaying it. This can be very handy for system monitoring. Here's the code for that example:
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries # SPDX-License-Identifier: MIT """ This will show some Linux Statistics on the attached display. Be sure to adjust to the display you have connected. Be sure to check the learn guides for more usage information. This example is for use on (Linux) computers that are using CPython with Adafruit Blinka to support CircuitPython libraries. CircuitPython does not support PIL/pillow (python imaging library)! """ import time import subprocess import digitalio import board from PIL import Image, ImageDraw, ImageFont from adafruit_rgb_display import ili9341 from adafruit_rgb_display import st7789 # pylint: disable=unused-import from adafruit_rgb_display import hx8357 # pylint: disable=unused-import from adafruit_rgb_display import st7735 # pylint: disable=unused-import from adafruit_rgb_display import ssd1351 # pylint: disable=unused-import from adafruit_rgb_display import ssd1331 # pylint: disable=unused-import # Configuration for CS and DC pins (these are PiTFT defaults): cs_pin = digitalio.DigitalInOut(board.CE0) dc_pin = digitalio.DigitalInOut(board.D25) reset_pin = digitalio.DigitalInOut(board.D24) # Config for display baudrate (default max is 24mhz): BAUDRATE = 24000000 # Setup SPI bus using hardware SPI: spi = board.SPI() # pylint: disable=line-too-long # Create the display: # disp = st7789.ST7789(spi, rotation=90, # 2.0" ST7789 # disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180, # 1.3", 1.54" ST7789 # disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789 # disp = st7789.ST7789(spi, rotation=90, width=172, height=320, x_offset=34, # 1.47" ST7789 # disp = st7789.ST7789(spi, rotation=270, width=170, height=320, x_offset=35, # 1.9" ST7789 # disp = hx8357.HX8357(spi, rotation=180, # 3.5" HX8357 # disp = st7735.ST7735R(spi, rotation=90, # 1.8" ST7735R # disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3, # 1.44" ST7735R # disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80, # 0.96" MiniTFT Rev A ST7735R # disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80, # 0.96" MiniTFT Rev B ST7735R # x_offset=26, y_offset=1, # disp = ssd1351.SSD1351(spi, rotation=180, # 1.5" SSD1351 # disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351 # disp = ssd1331.SSD1331(spi, rotation=180, # 0.96" SSD1331 disp = ili9341.ILI9341( spi, rotation=90, # 2.2", 2.4", 2.8", 3.2" ILI9341 cs=cs_pin, dc=dc_pin, rst=reset_pin, baudrate=BAUDRATE, ) # pylint: enable=line-too-long # Create blank image for drawing. # Make sure to create image with mode 'RGB' for full color. if disp.rotation % 180 == 90: height = disp.width # we swap height/width to rotate it to landscape! width = disp.height else: width = disp.width # we swap height/width to rotate it to landscape! height = disp.height image = Image.new("RGB", (width, height)) # Get drawing object to draw on image. draw = ImageDraw.Draw(image) # Draw a black filled box to clear the image. draw.rectangle((0, 0, width, height), outline=0, fill=(0, 0, 0)) disp.image(image) # First define some constants to allow easy positioning of text. padding = -2 x = 0 # Load a TTF font. Make sure the .ttf font file is in the # same directory as the python script! # Some other nice fonts to try: http://www.dafont.com/bitmap.php font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 24) while True: # Draw a black filled box to clear the image. draw.rectangle((0, 0, width, height), outline=0, fill=0) # Shell scripts for system monitoring from here: # https://unix.stackexchange.com/questions/119126/command-to-display-memory-usage-disk-usage-and-cpu-load cmd = "hostname -I | cut -d' ' -f1" IP = "IP: " subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "top -bn1 | grep load | awk '{printf \"CPU Load: %.2f\", $(NF-2)}'" CPU = subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "free -m | awk 'NR==2{printf \"Mem: %s/%s MB %.2f%%\", $3,$2,$3*100/$2 }'" MemUsage = subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = 'df -h | awk \'$NF=="/"{printf "Disk: %d/%d GB %s", $3,$2,$5}\'' Disk = subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "cat /sys/class/thermal/thermal_zone0/temp | awk '{printf \"CPU Temp: %.1f C\", $(NF-0) / 1000}'" # pylint: disable=line-too-long Temp = subprocess.check_output(cmd, shell=True).decode("utf-8") # Write four lines of text. y = padding draw.text((x, y), IP, font=font, fill="#FFFFFF") y = font.getsize(IP)[1] draw.text((x, y), CPU, font=font, fill="#FFFF00") y = font.getsize(CPU)[1] draw.text((x, y), MemUsage, font=font, fill="#00FF00") y = font.getsize(MemUsage)[1] draw.text((x, y), Disk, font=font, fill="#0000FF") y = font.getsize(Disk)[1] draw.text((x, y), Temp, font=font, fill="#FF00FF") # Display image. disp.image(image) time.sleep(0.1)
Just like the last example, we'll start by importing everything we imported, but we're adding two more imports. The first one is time so that we can add a small delay and the other is subprocess so we can gather some system information.
import time import subprocess import digitalio import board from PIL import Image, ImageDraw, ImageFont import adafruit_rgb_display.ili9341 as ili9341
Next, just like in the first two examples, we will set up the display, setup the rotation, and create a draw object. If you have are using a different display than the ILI9341, go ahead and adjust your initializer as explained in the previous example.
Just like in the first example, we're going to draw a black rectangle to fill up the screen. After that, we're going to set up a couple of constants to help with positioning text. The first is the padding and that will be the Y-position of the top-most text and the other is x which is the X-Position and represents the left side of the text.
# First define some constants to allow easy positioning of text. padding = -2 x = 0
Next, we load a font just like in the second example.
font = ImageFont.truetype('/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf', 24)
Now we get to the main loop and by using while True:, it will loop until Control C is pressed on the keyboard. The first item inside here, we clear the screen, but notice that instead of giving it a tuple like before, we can just pass 0 and it will draw black.
draw.rectangle((0, 0, width, height), outline=0, fill=0)
Next, we run a few scripts using the subprocess function that get called to the Operating System to get information. The in each command is passed through awk in order to be formatted better for the display. By having the OS do the work, we don't have to. These little scripts came from https://unix.stackexchange.com/questions/119126/command-to-display-memory-usage-disk-usage-and-cpu-load.
cmd = "hostname -I | cut -d\' \' -f1" IP = "IP: " subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "top -bn1 | grep load | awk '{printf \"CPU Load: %.2f\", $(NF-2)}'" CPU = subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "free -m | awk 'NR==2{printf \"Mem: %s/%s MB %.2f%%\", $3,$2,$3*100/$2 }'" MemUsage = subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "df -h | awk '$NF==\"/\"{printf \"Disk: %d/%d GB %s\", $3,$2,$5}'" Disk = subprocess.check_output(cmd, shell=True).decode("utf-8") cmd = "cat /sys/class/thermal/thermal_zone0/temp | awk \'{printf \"CPU Temp: %.1f C\", $(NF-0) / 1000}\'" # pylint: disable=line-too-long Temp = subprocess.check_output(cmd, shell=True).decode("utf-8")
Now we display the information for the user. Here we use yet another way to pass color information. We can pass it as a color string using the pound symbol, just like we would with HTML. With each line, we take the height of the line using getsize() and move the pointer down by that much.
y = padding draw.text((x, y), IP, font=font, fill="#FFFFFF") y = font.getsize(IP)[1] draw.text((x, y), CPU, font=font, fill="#FFFF00") y = font.getsize(CPU)[1] draw.text((x, y), MemUsage, font=font, fill="#00FF00") y = font.getsize(MemUsage)[1] draw.text((x, y), Disk, font=font, fill="#0000FF") y = font.getsize(Disk)[1] draw.text((x, y), Temp, font=font, fill="#FF00FF")
Finally, we write all the information out to the display using disp.image(). Since we are looping, we tell Python to sleep for 0.1 seconds so that the CPU never gets too busy.
disp.image(image) time.sleep(.1)
Downloads
Datasheets & Files
ILI9341 TFT controller chip datasheet (this is what you want to refer to if porting or if you want to look at the TFT command set)
FT6206 Datasheet & App note (capacitive chip)
2.8" and 3.2" Resistive Touch Schematic
Capacitive Touch Schematic
2.8" TFT Layout Diagram
3.2" TFT Layout Diagram
F.A.Q.
If I drive this display at very high speeds I get 'video tearing' effects, how can I synchronize the display refreshes?
We don't break out the TE (tearing effect line) because we use these with small microcontrollers, but if you do need to synchronize you can solder to the TE pad on the TFT using fine silicone wire. (See this forum thread)
Display does not work on initial power but does work after a reset.
The display driver circuit needs a small amount of time to be ready after initial power. If your code tries to write to the display too soon, it may not be ready. It will work on reset since that typically does not cycle power. If you are having this issue, try adding a small amount of delay before trying to write to the display.
In Arduino, use delay() to add a few milliseconds before calling tft.begin(). Adjust the amount of delay as needed to see how little you can get away with for your specific setup.
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