Maker.io main logo

Adafruit 2.8" and 3.2" Color TFT Touchscreen Breakout v2

2023-04-04 | By Adafruit Industries

License: See Original Project Displays Arduino

Courtesy of Adafruit

Guide by Lady Ada

Overview

Add some jazz & pizazz to your project with a color touchscreen LCD. ‎These TFT displays are big (2.8" or 3.2" diagonal) bright (4 or 6 white-‎LED backlight) and colorful! 240x320 pixels with individual RGB pixel ‎control, this has way more resolution than a black and white 128x64 ‎display.‎

display_1

As a bonus, this display has either a resistive or capacitive ‎touchscreen attached to it already, so you can detect finger presses ‎anywhere on the screen.‎

controller_2

This display has a controller built into it with RAM buffering, so that ‎almost no work is done by the microcontroller. The display can be ‎used in two modes: 8-bit or SPI. For 8-bit mode, you'll need 8 digital ‎data lines and 4 or 5 digital control lines to read and write to the ‎display (12 lines total). SPI mode requires only 5 pins total (SPI data in, ‎data out, clock, select, and d/c) but is slower than 8-bit mode.‎

If you have the resistive touch version, 4 pins are required for the ‎touch screen (2 digital, 2 analog) or you can purchase and use our ‎resistive touchscreen controller (not included) to use I2C or SPI.‎

If you have the capacitive touch version, there is a capacitive touch ‎controller chip already installed that communicates of standard I2C ‎plus an IRQ line.‎

chip_3

The 2.8" version now comes with an EYESPI connector! This 18-pin ‎‎0.5mm pitch FPC connector has a flip-top connector for using a flex ‎cable to hook up your display. It enables you to avoid soldering and ‎get your display up off the breadboard! Consider it a sort of "STEMMA ‎QT for displays" - a way to quickly connect and extend display wiring ‎that uses a lot of SPI pins. It also allows for communicating with ‎displays over longer distances. The EYESPI flex cables are available in ‎multiple lengths to suit any project. This is especially useful for ‎projects where you want your display mounted separate from your ‎microcontroller.‎

connect_4

Of course, we wouldn't just leave you with a datasheet and a "good ‎luck!". For 8-bit interface fans we've written a full open source graphics ‎library that can draw pixels, lines, rectangles, circles, text, and more. For SPI ‎users, we have a library as well, its separate from the 8-bit library since ‎both versions are heavily optimized.‎

For resistive touch, we also have a touch screen library that detects x, y and ‎z (pressure) and example code to demonstrate all of it.‎

For capacitive touch, we have an I2C interface library for the captouch chip. ‎

If you are using an Arduino-shaped microcontroller, check out our ‎TFT shield version of this same display, with SPI control and a touch screen ‎controller as well.‎

shield_5

Pinouts

The 2.8" and 3.2" TFT display on this breakout supports many ‎different modes - so many that the display itself has 50 pins. ‎However, we think most people really only use 2 different modes, ‎either "SPI" mode or 8-bit mode (which includes both 6800 and ‎‎8080). Each 'side' of the display has all the pins required for that ‎mode. You can switch between modes, by rewiring the display, but it ‎cannot be used in two modes at the same time! ‎

All logic pins, both 8-bit and SPI sides, are 3-5V logic level compatible, ‎the 74LVX245 chips on the back perform fast level shifting so you ‎can use either kind of logic levels. If there's data output, the levels ‎are at 3.3V.‎

We show the 2.8" version of this breakout in the photos below but ‎the 3.2" TFT is identical, just a little bit bigger.

breakout_6

breakout_7

EYESPI

The 2.8" display now comes with an EYESPI connector, which is an ‎‎18pin 0.5mm pitch connector that allows you to use a flex cable to ‎connect your display to your microcontroller. For more details, visit ‎the EYESPI page.‎

SPI Mode

This is what we think will be a popular mode when speed is not of ‎the utmost importance. It doesn't use as many pins (only 4 to draw ‎on the TFT if you skip the MISO pin), is fairly flexible, and easy to port ‎to various microcontrollers. It also allows using a microSD card ‎socket on the same SPI bus. However, its slower than parallel 8-bit ‎mode because you have to send each bit at a time instead of 8-bits ‎at a time. Tradeoffs!‎

mode_8

  • GND - this is the power and signal ground pin

  • 3-5V / Vin - this is the power pin, connect to 3-5VDC - it has ‎reverse polarity protection but try to wire it right!‎

  • 3.3Vout - this is the 3.3V output from the onboard regulator

  • CLK - this is the SPI clock input pin

  • MISO - this is the SPI Microcontroller In Serial Out pin, it’s used ‎for the SD card mostly, and for debugging the TFT display. It ‎isn't necessary for using the TFT display which is write-only

  • MOSI - this is the SPI Microcontroller Out Serial In pin, it is used ‎to send data from the microcontroller to the SD card and/or TFT

  • CS - this is the TFT SPI chip select pin

  • D/C - this is the TFT SPI data or command selector pin

  • RST - this is the TFT reset pin. There's auto-reset circuitry on the ‎breakout so this pin is not required but it can be helpful ‎sometimes to reset the TFT if your setup is not always resetting ‎cleanly. Connect to ground to reset the TFT

  • Lite - this is the PWM input for the backlight control. It is by ‎default pulled high (backlight on) you can PWM at any ‎frequency or pull down to turn the backlight off

  • IM3 IM2 IM1 IM0 - these are interface control set pins. In ‎general, these breakouts aren't used, and instead the onboard ‎jumpers are used to fix the interface to SPI or 8-bit. However, ‎we break these out for advanced use and also for our test ‎procedures

  • Card CS / CCS - this is the SD card chip select, used if you want ‎to read from the SD card

  • Card Detect / CD - this is the SD card detect pin, it floats when ‎a card is inserted, and tied to ground when the card is not ‎inserted. We don't use this in our code, but you can use this as ‎a switch to detect if an SD card is in place without trying to ‎electrically query it. Don't forget to use a pullup on this pin if so!‎

Resistive touch pins

  • Y X Y- X- these are the 4 resistive touch screen pads, which ‎can be read with analog pins to determine touch points. They ‎are completely separated from the TFT electrically (the overlay ‎is glued on top)‎

Capacitive touch pins

  • SDA - this is the I2C data pin for the captouch chip, there's level ‎shifting on this pin so you can use 3-5V logic. There's also a 10K ‎pullup

  • SCL - this is the I2C clock pin for the captouch chip, there's level ‎shifting on this pin so you can use 3-5V logic. There is also a 10K ‎pullup

  • IRQ - this is the captouch interrupt pin. When a touch is ‎detected, this pin goes low

8-Bit Mode

This mode is for when you have lots of pins and want more speed. In ‎this mode we send 8 bits at a time, so it needs way more pins, 12 or ‎so (8 bits plus 4 control)! This isn't recommended because most ‎microcontrollers don't have a ton of pins and also, we optimize our ‎libraries for SPI!‎

8bitmode_9

  • GND - this is the power and signal ground pin

  • 3-5V (Vin) - this is the power pin, connect to 3-5VDC - it has ‎reverse polarity protection but try to wire it right!‎

  • CS - this is the TFT 8-bit chip select pin (it is also tied to the SPI ‎mode CS pin)

  • C/D - this is the TFT 8-bit data or command selector pin. It ‎is not the same as the SPI D/C pin! Instead, it's the same as the ‎SPI CLK pin

  • WR - this is the TFT 8-bit write strobe pin. It is also connected to ‎the SPI D/C pin

  • RD - this is the TFT 8-bit read strobe pin. You may not need this ‎pin if you don't want to read data from the display

  • RST - this is the TFT reset pin. There's auto-reset circuitry on the ‎breakout so this pin is not required but it can be helpful ‎sometimes to reset the TFT if your setup is not always resetting ‎cleanly. Connect to ground to reset the TFT

  • Backkite - this is the PWM input for the backlight control. It is ‎by default pulled high (backlight on) you can PWM at any ‎frequency or pull down to turn the backlight off

  • D0 thru D7 - these are the 8 bits of parallel data sent to the TFT ‎in 8-bit mode. D0 is the least-significant-bit and D7 is the MSB

EYESPI

Currently only the 2.8" TFT touchscreen is available with an EYESPI ‎connector.‎

touchscreen_10

This display now comes with an EYESPI connector. This connector ‎allows you to connect your display without soldering. There ‎are EYESPI cables available in multiple lengths, which means you can ‎find one to fit any project. This is especially useful if your project ‎requires the display to be freestanding, and not tied directly into a ‎breadboard. Inspired by the popularity of STEMMA QT, it provides ‎plug-n-play for displays!‎

The EYESPI Connector and Cables

The EYESPI connector is an 18 pin 0.5mm pitch FPC connector with a ‎flip-top tab for locking in the associated flex cable. It is designed to ‎allow you to connect a display, without needing to solder headers or ‎wires to the display.‎

The EYESPI connector location on this display is indicated below.‎

location_11

The EYESPI cables are 18 pin 0.5mm pitch flex cables. They are ‎‎~9.6mm wide and designed to fit perfectly into the EYESPI connector. ‎Adafruit currently offers EYESPI cables in three different ‎lengths: 50mm, 100mm, and 200mm.‎

The EYESPI connector is designed to work with 18-pin 0.5mm pitch ‎flex cables. Other flex cables, such as Raspberry Pi camera flex ‎cables, will not work!‎

Wiring Your EYESPI Display

Wiring your EYESPI display to a microcontroller via the EYESPI ‎connector requires the EYESPI breakout board and an EYESPI cable.‎

The following example shows how to connect the 2.8" TFT ‎touchscreen to a Feather RP2040 using the EYESPI breakout board.‎

Connect the following Feather pins to the associated EYESPI ‎breakout pins:‎

  • breakout Vin to Feather 3.3V (red wire)

  • breakout Lite to Feather 3.3V (yellow wire)‎

  • breakout Gnd to Feather GND (black wire)‎

  • breakout SCK to Feather SCK (grey wire)‎

  • breakout MISO to Feather MI (green wire)

  • breakout MOSI to Feather MO (purple wire)‎

  • breakout SDA to Feather SDA (blue wire)

  • breakout SCL to Feather SCL (yellow wire)‎

  • breakout TCS to Feather D5 (blue wire)

  • breakout DC to Feather D6 (orange wire)

  • breakout RST to Feather D9 (cyan wire)‎

  • breakout SDCS to Feather D10 (pink wire)‎

pins_12

Finally, connect your display EYESPI connector to the breakout ‎EYESPI connector using an EYESPI cable. For details on using the ‎EYESPI connector properly, visit Plugging in an EYESPI Cable.‎

EYESPI Pins

Though there are 18 pins available on the EYESPI connector, many ‎displays do not use all available pins. This display requires the ‎following pins:‎

  • Vin - This is the power pin. To power the board (and thus your ‎display), connect to the same power as the logic level of your ‎microcontroller, e.g., for a 3V micro like a Feather, use 3V, and ‎for a 5V micro like an Arduino, use 5V

  • Lite - This is the PWM input for the backlight control. It is by ‎default pulled high (backlight on), however, you can PWM at ‎any frequency or pull down to turn the backlight off

  • Gnd - This is common ground for power and logic

  • MISO - This is the SPI MISO (Microcontroller In / Serial Out) pin. ‎It's used for the SD card. It isn't used for the display because it's ‎write-only. It is 3.3V logic out (but can be read by 5V logic)‎

  • MOSI - This is the SPI MOSI (Microcontroller Out / Serial In) pin. ‎It is used to send data from the microcontroller to the SD card ‎and/or display

  • SCK - This is the SPI clock input pin

  • TCS - This is the TFT SPI chip select pin

  • RST - This is the display reset pin. Connecting to ground resets ‎the display! It's best to have this pin controlled by the library so ‎the display is reset cleanly, but you can also connect it to the ‎microcontroller's Reset pin, which works for most cases. Often, ‎there is an automatic-reset chip on the display which will reset ‎it on power-up, making this connection unnecessary in that ‎case

  • DC - This is the display SPI data/command selector pin

  • SDA - This is the I2C serial data pin. Connect to the desired I2C ‎data pin on your microcontroller

  • SCL - This is the I2C serial clock pin. Connect to the desired I2C ‎clock pin on your microcontroller

  • SDCS - This is the SD card chip select pin. This pin is required ‎for communicating with the SD card holder onboard the ‎connected display

Plugging in an EYESPI Cable

plug_13

You can connect an EYESPI compatible display to the EYESPI ‎breakout board using an EYESPI cable. An EYESPI cable is an 18-pin ‎flexible PCB (FPC). The FPC can only be connected properly in one ‎orientation, so be sure to follow the steps below to ensure that your ‎display and breakout are plugged in properly.‎

Each EYESPI cable has blue stripes on either end. On the other side ‎of the cable, underneath the blue stripe, are the connector pins that ‎make contact with the FPC connector pins on the display or ‎breakout.‎

blue_14

To begin inserting an EYESPI cable to an FPC connector, gently lift ‎the FPC connector black latch up. ‎

insert_15

Then, insert the EYESPI cable into the open FPC connector by sliding ‎the cable into the connector. You want to see the blue stripe facing ‎up towards you. This inserts the cable pins into the FPC connector.‎

cable_16

To secure the cable, lower the FPC connector latch onto the EYESPI ‎cable.‎

secure_17

Repeat this process for the FPC connector on your display. Again, ‎ensure that the blue stripe on either end of the cable is facing up.‎

repeat_18

Wiring and Test

wiring_19

We tried to make this TFT breakout useful for both high-pin ‎microcontrollers that can handle 8-bit data transfer modes as well as ‎low-pin count micros like the Arduino UNO and Leonardo that are ‎OK with SPI. ‎

Essentially, the tradeoff is pins for speed. SPI is about 2-4 times ‎slower than 8-bit mode, but that may not matter for basic graphics! ‎

In addition, SPI mode has the benefit of being able to use the ‎onboard microSD card socket for reading images. We don't have ‎support for this in 8-bit mode so if you want to have an all-in-one ‎image viewer type application, use SPI!‎

8-Bit Wiring and Test

8-Bit Wiring‎

Wiring up the 8-bit mode is kind of a pain, so we really only ‎recommend doing it for UNO (which we show) and Mega (which we ‎describe and is pretty easy since its 8 pins in a row). Anything else, ‎like a Leonardo or Micro, we strongly recommend going with SPI ‎mode since we don't have an example for that. Any other kind of ‎‎'Arduino compatible' that isn't an Uno, try SPI first. The 8-bit mode is ‎hand-tweaked in the Adafruit_TFTLCD pin_magic.h file. It’s really ‎only for advanced users who are totally cool with figuring out ‎bitmasks for various ports & pins. ‎

Really, we'll show how to do the UNO but anything else? Go with SPI!‎

spi_20

We show the 2.8" version of this breakout in the photos below but ‎the 3.2" TFT is identical, just a lil bit bigger.

Make sure you're soldering and connecting to the 8-bit side!‎

Part 1 - Power & backlight test

Begin by wiring up the 3-5VDC and GND pins. ‎

Connect the 3-5V pin to 5V and GND to GND on your Arduino. I'm ‎using the breadboard rails, but you can also just wire directly.‎

test_21

Power it up and you should see the white backlight come on.‎

power_22

Part 2 - Data Bus Lines‎

Now that the backlight is working, we can get the TFT LCD working. ‎There are many pins required, and to keep the code running fairly ‎fast, we have 'hardcoded' Arduino digital pins #2-#9 for the 8 data ‎lines. However, they are not in that order! D0 and D1 go to digital ‎‎#8 and #9, then D2-D7 connect to #2 thru #7. This is because ‎Arduino pins #0 and #1 are used for serial data so we can't use them.‎

lines_23

Begin by connecting D0 and D1 to digital #8 and 9 respectively as ‎seen above. If you're using a Mega, connect the TFT Data Pins D0-‎D1 to Mega pins #22-23, in that order. Those Mega pins are on the ‎‎'double' header.‎

begin_24

Now you can connect the remaining 6 pins over. Connect D2-D7 on ‎the TFT pins to digital 2 thru 7 in that order. If you're using a Mega, ‎connect the TFT Data Pins D2-D7 to Mega pins #24-29, in that order. ‎Those Mega pins are on the 'double' header.‎

header_25

In addition to the 8 data lines, you'll also need 4 or 5 control lines. ‎These can later be reassigned to any digital pins, they're just what ‎we have in the tutorial by default.

  • Connect the third pin CS (Chip Select) to Analog 3‎

  • Connect the fourth pin C/D (Command/Data) to Analog 2‎

  • Connect the fifth pin WR (Write) to Analog 1

  • Connect the sixth pin RD (Read) to Analog 0‎

lines_26

You can connect the seventh pin RST (Reset) to the Arduino Reset ‎line if you'd like. This will reset the panel when the Arduino is Reset. ‎You can also use a digital pin for the LCD reset if you want to ‎manually reset. There's auto-reset circuitry on the board so you ‎probably don't need to use this pin at all and leave it disconnected. ‎

The RD pin is used to read the chip ID off the TFT. Later, once you get ‎it all working, you can remove this pin and the ID test, although we ‎suggest keeping it since its useful for debugging your wiring.‎

OK! Now we can run some code.‎

‎8-Bit Library Install

We have example code ready to go for use with these TFTs. It's ‎written for Arduino, which should be portable to any microcontroller ‎by adapting the C source.‎

Two libraries need to be downloaded and installed: the TFTLCD ‎library and the GFX library. You can install these libraries through the ‎Arduino library manager.‎

libraries_27

Search for the Adafruit_GFX library and install it. If using an older ‎Arduino IDE (pre-1.8.10), also locate and install Adafruit_BusIO.‎

search_28

Search for the Adafruit TFTLCD library and install it.‎

search_29

We also have a great tutorial on Arduino library installation at: http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use.‎

install_30

After restarting the Arduino software, you should see a ‎new example folder called Adafruit_TFTLCD and inside, an example ‎called graphicstest. Upload that sketch to your Arduino. You may ‎need to press the Reset button to reset the Arduino and TFT. You ‎should see a collection of graphical tests draw out on the TFT. ‎

‎(The images below show SPI wiring, but the graphical output should ‎be similar!)‎

wiring_31

wiring_32

If you're having difficulties, check the serial console. The first thing ‎the sketch does is read the driver code from the TFT. It should ‎be 0x9341 (for the ILI9341 controller inside.)‎

console_33

If you Unknown Driver Chip then it's probably something with your ‎wiring, double check and try again!‎

driver_34

SPI Wiring and Test

wiring_35

We show the 2.8" version of this breakout in the photos below but ‎the 3.2" TFT is identical, just a lil bit bigger.

Don't forget, we're using the SPI interface side of the PCB!‎

SPI Mode Jumpers

Before you start, we'll need to tell the display to put us in SPI mode ‎so it will know which pins to listen to. To do that, we have to connect ‎the IM1, IM2, and IM3 pins to 3.3V. The easiest way to do that is to ‎solder closed the IMx jumpers on the back of the PCB. Turn over the ‎PCB and find the solder jumpers.‎

jumpers_36

With your soldering iron, melt solder to close the three jumpers ‎indicated IM1, IM2, and IM3 (do not solder closed IM0!)‎

solder_37

If you really don't want to solder them, you can also wire the ‎breakout pins to the 3vo pin, just make sure you don't tie them to 5V ‎by accident! For that reason, we suggest going with the solder-‎jumper route.‎

Wiring

Wiring up the display in SPI mode is much easier than 8-bit mode ‎since there's way fewer wires. Start by connecting the power pins.

  • 3-5V Vin connects to the Arduino 5V pin

  • GND connects to Arduino ground

  • CLK connects to SPI clock. On Arduino Uno/Duemilanove/328-‎based, that’s Digital 13. On Mega's, its Digital 52 and on ‎Leonardo/Due its ICSP-3 (See SPI Connections for more details)‎

  • MISO connects to SPI MISO. On Arduino Uno/Duemilanove/328-‎based, that’s Digital 12. On Mega's, its Digital 50 and on ‎Leonardo/Due its ICSP-1 (See SPI Connections for more details)‎

  • MOSI connects to SPI MOSI. On Arduino Uno/Duemilanove/328-‎based, that’s Digital 11. On Mega's, its Digital 51 and on ‎Leonardo/Due its ICSP-4 (See SPI Connections for more details)

  • CS connects to our SPI Chip Select pin. We'll be using Digital ‎‎10, but you can later change this to any pin

  • D/C connects to our SPI data/command select pin. We'll be ‎using Digital 9, but you can later change this pin too.

That's it! You do not need to connect the RST or other pins for now.‎

connectpins_38

Install Libraries

You'll need a few libraries to use this display.

From within the Arduino IDE, open the Library Manager...‎

manager_39

Install Adafruit ILI9341 TFT Library

We have example code ready to go for use with these TFTs. ‎

Two libraries need to be downloaded and installed: first is the Adafruit ‎ILI9341 library (this contains the low-level code specific to this device), ‎and second is the Adafruit GFX Library (which handles graphics ‎operations common to many displays we carry). If you ‎have Adafruit_GFX already, make sure it’s the most recent version ‎since we've made updates for better performance.‎

Search for ILI9341 and install the Adafruit ILI9341 library that pops ‎up!‎

install_40

For more details, especially for first-time library installers, check out ‎our great tutorial at http://learn.adafruit.com/adafruit-all-about-arduino-‎libraries-install-use.‎

Next up, search for Adafruit GFX and locate the core library. A lot of ‎libraries may pop up because we reference it in the description so ‎just make sure you see Adafruit GFX Library in bold at the top.‎

Install it!‎

bus_41

If using an older Arduino IDE (pre-1.8.10), also locate and ‎install Adafruit_BusIO.‎

After restarting the Arduino software, you should see a ‎new example folder called Adafruit_ILI9341 and inside, an example ‎called graphicstest. Upload that sketch to your Arduino. You may ‎need to press the Reset button to reset the Arduino and TFT. You ‎should see a collection of graphical tests draw out on the TFT.‎

restart_42

console_43

green_44

If you're having difficulties, check the serial console. The first thing ‎the sketch does is read the driver configuration from the TFT, you ‎should see the same numbers as below.

If you did not connect up the MISO line to the TFT, you won’t see ‎the read configuration bytes so please make sure you connect up ‎the MISO line for easy debugging! Once it’s all working, you can ‎remove the MISO line.‎

com53_45

Bitmaps (SPI Mode)‎

There is a built in microSD card slot into the breakout, and we can ‎use that to load bitmap images! You will need a microSD card ‎formatted FAT16 or FAT32 (they almost always are by default.)

It’s really easy to draw bitmaps. However, this is only supported ‎when talking to the display in SPI mode, not 8-bit mode!‎

It's really easy to draw bitmaps. We have a library for it, ‎Adafruit_ImageReader, which can be installed through the Arduino ‎Library Manager (Sketch→Include Library→Manage Libraries…). Enter ‎‎“imageread” in the search field and the library is easy to spot:‎

field_46

Let’s start by downloading this image of pretty flowers (pix by ‎johngineer)‎

flower_47

Copy purple.bmp into the base directory of a microSD card and ‎insert it into the microSD socket in the breakout.

You'll need to connect up the CCS pin to Digital 4 on your Arduino as ‎well. In the below image, it’s the extra purple wire.

You may want to try the SD library examples before continuing, ‎especially one that lists all the files on the SD card.

‎Now upload the File→examples→Adafruit ImageReader ‎Library→ShieldILI9341 example to your Arduino breakout. You will ‎see the flowers appear!‎

We show the 2.8" version of this breakout in the photos below but ‎the 3.2" TFT is identical, just a lil bit bigger.

photos_48

To make new bitmaps, make sure they are less than 240 by 320 ‎pixels and save them in 24-bit BMP format! They must be in 24-bit ‎format, even if they are not 24-bit color as that is the easiest format ‎for the Arduino. You can rotate images using ‎the setRotation() procedure. ‎

You can draw as many images as you want - don’t forget the names ‎must be less than 8 characters long. Just copy the BMP drawing ‎routines below loop() and call‎.

Copy Code
bmpDraw(bmpfilename, x, y);‎

For each bitmap. They can be smaller than 320x240 and placed in ‎any location on the screen.‎

Adafruit GFX library

gfx_49

The Adafruit_GFX library for Arduino provides a common syntax and ‎set of graphics functions for all of our TFT, LCD, and OLED displays. ‎This allows Arduino sketches to easily be adapted between display ‎types with minimal fuss…and any new features, performance ‎improvements and bug fixes will immediately apply across our ‎complete offering of color displays.

The GFX library is what lets you draw points, lines, rectangles, round-‎rects, triangles, text, etc.

shapes_50

Check out our detailed tutorial here http://learn.adafruit.com/adafruit-gfx-‎graphics-library.

‎It covers the latest and greatest of the GFX library. The GFX library is ‎used in both 8-bit and SPI modes, so the underlying commands ‎‎(drawLine() for example) are identical!

Resistive Touchscreen

The LCD has a 2.8" or 3.2" 4-wire resistive touch screen glued onto it. ‎You can use this for detecting finger-presses, stylus', etc. You'll need ‎‎4 pins to talk to the touch panel, and at least 2 must be analog ‎inputs. The touch screen is a completely separate part from the TFT, ‎so be aware if you rotate the display or have the TFT off or reset, the ‎touch screen doesn't "know" about it - it’s just a couple resistors!

We have a demo for the touchscreen TFT that lets you 'paint' ‎simple graphics. There are versions for both SPI and 8-bit mode and ‎are included in the libraries. Just make sure you have gone thru the ‎TFT test procedure already since this builds on that.‎

Remember, if you rotate the screen drawing with setRotation() you'll ‎have to use map() or similar to flip around the X/Y coordinates for the ‎touchscreen as well! It doesn't know about drawing rotation.‎

We show the 2.8" version of this breakout in the photos below but ‎the 3.2" TFT is identical, just a lil bit bigger.‎

version_51

Download Library

Begin by grabbing our analog/resistive touchscreen library from the ‎Arduino library manager.‎

Open up the Arduino library manager:‎

manager_52

Search for the Adafruit TouchScreen library and install it.‎

install_53

We also have a great tutorial on Arduino library installation at: http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use.‎

Touchscreen Paint (SPI mode)‎

An additional 4 pins are required for the touchscreen. For the two ‎analog pins, we'll use A2 and A3. For the other two connections, you ‎can pin any two digital pins, but we'll be using D9 (shared with D/C) ‎and D8 since they are available. We can save the one pin by sharing ‎with D/C, but you can't share any other SPI pins. So basically, you ‎can get away with using only three additional pins. ‎

Wire the additional 4 pins as follows:

  • Y to Arduino A2

  • X to Arduino D9 (Same as D/C)‎

  • Y- to Arduino D8

  • X- to Arduino A3

wire_54

Load up the breakoutTouchPaint example from ‎the Adafruit_ILI9341 library and try drawing with your fingernail! You ‎can select colors by touching the 'palette' of colors on the right.‎

Touchscreen Paint (8-Bit mode)‎‎

Another 4 pins seem like a lot since already 12 are taken up with the ‎TFT but you can reuse some of the pins for the TFT LCD! This is ‎because the resistance of the panel is high enough that it doesn't ‎interfere with the digital input/output and we can query the panel in ‎between TFT accesses, when the pins are not being used.

We'll be building on the wiring used in the previous drawing test for ‎UNO.

You can wire up the 4 touchscreen pins as follows. Starting from the ‎top

  • Y- connects to digital #9 (also D1)

  • The next one down (X-) connects to Analog 2 (also C/D)

  • The next one over (Y ) connects to Analog 3 (also CS)

  • The last one (X ) connects to digital 8. (also D0)‎

The X- and Y pins pretty much have to connect to those analog pins ‎‎(or to analog 4/5) but Y-/X can connect to any digital or analog pins.‎

analog_55

Load up the tftpaint example from the Adafruit_TFTLCD library and ‎try drawing with your fingernail! You can select colors by touching ‎the 'palette' of colors on the right.‎

load_56

Capacitive Touchscreen

cap_57

We now have a super-fancy capacitive touch screen version of this ‎shield. Instead of a resistive controller that needs calibration and ‎pressing down, the capacitive has a hard glass cover and can be ‎used with a gentle fingertip. It is a single-touch capacitive screen ‎only! ‎

The capacitive touch screen controller communicates over I2C, ‎which uses two hardwire pins. However, you can share these pins ‎with other sensors and displays as long as they don't conflict with I2C ‎address 0x38.‎

The capacitive touch chip shares the same power and ground as the ‎display, the only new pins you must connect are SDA and SCL - ‎these must connect to the Arduino I2C pins.‎

  • Connect the SCL pin to the I2C clock SCL pin on your Arduino. ‎On an UNO & '328 based Arduino, this is also known as A5, on a ‎Mega it is also known as digital 21 and on a ‎Leonardo/Micro, digital 3‎

  • Connect the SDA pin to the I2C data SDA pin on your Arduino. ‎On an UNO & '328 based Arduino, this is also known as A4, on a ‎Mega it is also known as digital 20 and on a ‎Leonardo/Micro, digital 2‎

This demo uses the SPI 'side' of the display so get the SPI drawing ‎demos working before you continue! You can adapt the code for ‎use with the 8-bit side, just instantiate the FT6206 library and see the ‎reference below!‎

Download the FT6206 Library

To control the touchscreen you'll need one more library - the FT6206 ‎controller library which does all the low level chatting with the ‎FT6206 driver chip. Use the library manager and search ‎for FT6206 and select the Adafruit FT6206 library:‎

download_58

Once you have the library installed, restart the IDE. Now from ‎the examples->Adafruit_FT6206 menu select CapTouchPaint and ‎upload it to your Arduino.‎

The touch screen is made of a thin glass sheet, and it’s very fragile - a ‎small crack or break will make the entire touch screen unusable. ‎Don't drop or roughly handle the TFT and be especially careful of the ‎corners and edges. When pressing on the touchscreen, remember ‎you cannot use a fingernail, it must be a fingerpad. Do not press ‎harder and harder until the screen cracks!

‎FT6206 Library Reference

Getting data from the touchscreen is fairly straight forward. Start by ‎creating the touchscreen object with

Copy Code
Adafruit_FT6206 ts = Adafruit_FT6206();‎

We're using hardware I2C which is fixed in hardware, so no pins are ‎defined.‎‎ Then you can start the touchscreen with

Copy Code
ts.begin()‎

Check to make sure this returns a True value, which means the ‎driver was found. You can also call begin(threshvalue) wish a ‎number from 0-255 to set the touch threshold. The default works ‎pretty well but if you're having too much sensitivity (or not enough) ‎you can try tweaking it.‎‎ ‎

Now you can call

Copy Code
if (ts.touched())‎

to check if the display is being touched, if so call:‎

Copy Code
TS_Point p = ts.getPoint();‎

To get the touch point from the controller. TS_Point ‎has .x and .y data points. The x and y points range from 0 to 240 and ‎‎0 to 320, respectively. This corresponds to each pixel on the display. ‎The FT6206 does not need to be 'calibrated' but it also doesn't know ‎about rotation. So, if you want to rotate the screen, you'll need to ‎manually rotate the x/y points!‎

Touchscreen Interrupt pin

Advanced users may want to get an interrupt on a pin (or even, just ‎test a pin rather than do a full SPI query) when the touchscreen is ‎pressed. That's the IRQ pin, which is a 3V logic output from the ‎breakout, you can connect it to any interrupt pin and use it like a ‎‎'button press' interrupt. We find that querying/polling the chip is fast ‎enough for most beginner Arduino projects!‎

CircuitPython Displayio ‎QuickStart

You will need a board capable of running CircuitPython such as the ‎Metro M0 Express or the Metro M4 Express. You can also use boards ‎such as the Feather M0 Express or the Feather M4 Express. We ‎recommend either the Metro M4 or the Feather M4 Express because ‎it's much faster and works better for driving a display. For this guide, ‎we will be using a Feather M4 Express. The steps should be about ‎the same for the Feather M0 Express or either of the Metros. If you ‎haven't already, be sure to check out our Feather M4 Express guide.‎

For this guide, we'll assume you have a Feather M4 Express. The ‎steps should be about the same for the Feather M0 Express. To start, ‎if you haven't already done so, follow the assembly instructions for ‎the Feather M4 Express in our Feather M4 Express guide.‎

Preparing the Breakout

Before using the TFT Breakout, you will need to solder the headers or ‎some wires to it. Be sure to check out the Adafruit Guide To Excellent ‎Soldering. Also, follow the SPI Wiring and Test page of this guide to be ‎sure your display is setup for SPI. After that, the breakout should be ‎ready to go.‎

Wiring the Breakout to the Feather

  • 3-5V Vin connects to the Feather 3V pin

  • GND connects to Feather ground

  • CLK connects to SPI clock. On the Feather that's SCK

  • MISO connects to SPI MISO. On the Feather that's MI

  • MOSI connects to SPI MOSI. On the Feather that's MO

  • CS connects to our SPI Chip Select pin. We'll be using Digital ‎‎9 but you can later change this to any pin

  • D/C connects to our SPI data/command select pin. We'll be ‎using Digital 10, but you can later change this pin too

  • RST connects to our reset pin. We'll be using Digital 6, but you ‎can later change this pin too‎‎

feather_59

2.8-breakout-feather-m4.fzz

Required CircuitPython Libraries

To use this display with displayio, there is only one required library.‎

Adafruit_CircuitPython_ILI9341

First, make sure you are running the latest version of Adafruit ‎CircuitPython for your board.‎

Next, you'll need to install the necessary libraries to use the ‎hardware--carefully follow the steps to find and install these libraries ‎from Adafruit's CircuitPython library bundle. Our introduction guide ‎has a great page on how to install the library bundle for both express and ‎non-express boards.‎

Remember for non-express boards, you'll need to manually install ‎the necessary libraries from the bundle:‎

  • adafruit_ili9341

Before continuing make sure your board's lib folder or root ‎filesystem has the adafruit_ili9341 file copied over.‎

Code Example Additional Libraries

For the Code Example, you will need an additional library. We ‎decided to make use of a library, so the code didn't get overly ‎complicated.‎

Adafruit_CircuitPython_Display_Text

Go ahead and install this in the same manner as the driver library by ‎copying the adafruit_display_text folder over to the lib folder on your ‎CircuitPython device.‎

CircuitPython Code Example

Download Project Bundle

Copy Code
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries
# SPDX-License-Identifier: MIT

"""
This test will initialize the display using displayio and draw a solid green
background, a smaller purple rectangle, and some yellow text. All drawing is done
using native displayio modules.

Pinouts are for the 2.4" TFT FeatherWing or Breakout with a Feather M4 or M0.
"""
import board
import terminalio
import displayio
from adafruit_display_text import label
import adafruit_ili9341

# Release any resources currently in use for the displays
displayio.release_displays()

spi = board.SPI()
tft_cs = board.D9
tft_dc = board.D10

display_bus = displayio.FourWire(
    spi, command=tft_dc, chip_select=tft_cs, reset=board.D6
)
display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240)

# Make the display context
splash = displayio.Group()
display.show(splash)

# Draw a green background
color_bitmap = displayio.Bitmap(320, 240, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x00FF00  # Bright Green

bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0)

splash.append(bg_sprite)

# Draw a smaller inner rectangle
inner_bitmap = displayio.Bitmap(280, 200, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0xAA0088  # Purple
inner_sprite = displayio.TileGrid(inner_bitmap, pixel_shader=inner_palette, x=20, y=20)
splash.append(inner_sprite)

# Draw a label
text_group = displayio.Group(scale=3, x=57, y=120)
text = "Hello World!"
text_area = label.Label(terminalio.FONT, text=text, color=0xFFFF00)
text_group.append(text_area)  # Subgroup for text scaling
splash.append(text_group)

while True:
    pass

View on GitHub

Code Details

Let's take a look at the sections of code one by one. We start by ‎importing the board so that we can initialize SPI, displayio, terminalio for ‎the font, a label, and the adafruit_ili9341 driver.‎

‎Download File

Copy Code
import board
import displayio
import terminalio
from adafruit_display_text import label
import adafruit_ili9341

Next, we release any previously used displays. This is important ‎because if the Feather is reset, the display pins are not automatically ‎released, and this makes them available for use again.‎

Download File

Copy Code
displayio.release_displays()

Next, we set the SPI object to the board's SPI with the easy shortcut ‎function board.SPI(). By using this function, it finds the SPI module and ‎initializes using the default SPI parameters. Next, we set the Chip ‎Select and Data/Command pins that will be used.‎

‎Download File

Copy Code
spi = board.SPI()
tft_cs = board.D9
tft_dc = board.D10

In the next line, we set the display bus to FourWire which makes use ‎of the SPI bus.‎

Download File

Copy Code
display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs, reset=board.D6)

Finally, we initialize the driver with a width of 320 and a height of ‎‎240. If we stopped at this point and ran the code, we would have a ‎terminal that we could type at and have the screen update.‎

Download File

Copy Code
display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240)

terminal_60

Next, we create a background splash image. We do this by creating ‎a group that we can add elements to and adding that group to the ‎display. In this example, we are limiting the maximum number of ‎elements to 10, but this can be increased if you would like. The ‎display will automatically handle updating the group.‎

Download File

Copy Code
splash = displayio.Group(max_size=10)
display.show(splash)

Next, we create a Bitmap which is like a canvas that we can draw on. ‎In this case we are creating the Bitmap to be the same size as the ‎screen, but only have one color. The Bitmaps can currently handle ‎up to 256 different colors. We create a Palette with one color and set ‎that color to 0x00FF00 which happens to be green. Colors are ‎Hexadecimal values in the format of RRGGBB. Even though the ‎Bitmaps can only handle 256 colors at a time, you get to define what ‎those 256 different colors are.‎

Download File

Copy Code
color_bitmap = displayio.Bitmap(320, 240, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x00FF00 # Bright Green

‎With all those pieces in place, we create a TileGrid by passing the ‎bitmap and palette and draw it at (0, 0) which represents the ‎display's upper left.‎

Download File

Copy Code
bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0, y=0)
splash.append(bg_sprite)

This creates a solid green background which we will draw on top of.‎

green_60

Next, we will create a smaller purple rectangle. The easiest way to do ‎this is the create a new bitmap that is a little smaller than the full ‎screen with a single color and place it in a specific location. In this ‎case we will create a bitmap that is 20 pixels smaller on each side. ‎The screen is 320x240, so we'll want to subtract 40 from each of ‎those numbers.‎

We'll also want to place it at the position (20, 20) so that it ends up ‎centered.‎

Download File

Copy Code
inner_bitmap = displayio.Bitmap(280, 200, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0xAA0088 # Purple
inner_sprite = displayio.TileGrid(inner_bitmap,
                                  pixel_shader=inner_palette,
                                  x=20, y=20)
splash.append(inner_sprite)

Since we are adding this after the first rectangle, it's automatically ‎drawn on top. Here's what it looks like now.‎

 

since_61

Next let's add a label that says, "Hello World!" on top of that. We're ‎going to use the built-in Terminal Font and scale it up by a factor of ‎three. To scale the label only, we will make use of a subgroup, which ‎we will then add to the main group.‎

Labels are centered vertically, so we'll place it at 120 for the Y ‎coordinate, and around 57 pixels make it appear to be centered ‎horizontally, but if you want to change the text, change this to ‎whatever looks good to you. Let's go with some yellow text, so we'll ‎pass it a value of 0xFFFF00.‎

Download File‎

Copy Code
text_group = displayio.Group(max_size=10, scale=3, x=57, y=120)
text = "Hello World!"
text_area = label.Label(terminalio.FONT, text=text, color=0xFFFF00)
text_group.append(text_area) # Subgroup for text scaling
splash.append(text_group)

Finally, we place an infinite loop at the end so that the graphics ‎screen remains in place and isn't replaced by a terminal.‎

Download File

Copy Code
while True:
    pass

pass_62

Using Touch

We won't be covering how to use the touchscreen with ‎CircuitPython in this guide, but the libraries required to use it are:‎

Where to go from here

Be sure to check out this excellent guide to CircuitPython Display ‎Support Using displayio.‎

Python Wiring and Setup

Wiring

It's easy to use display breakouts with Python and the Adafruit ‎CircuitPython RGB Display module. This module allows you to easily ‎write Python code to control the display.‎

We'll cover how to wire the display to your Raspberry Pi. First ‎assemble your display.‎

Since there's dozens of Linux computers/boards you can use we will ‎show wiring for Raspberry Pi. For other platforms, please visit the guide ‎for CircuitPython on Linux to see whether your platform is supported. ‎

Connect the display as shown below to your Raspberry Pi.‎

Note this is not a kernel driver that will let you have the console ‎appear on the TFT. However, this is handy when you can't install an ‎fbtft driver and want to use the TFT purely from 'user Python' code!‎

You can only use this technique with Linux/computer devices that ‎have hardware SPI support, and not all single board computers have ‎an SPI device so check before continuing.‎

ILI9341 and HX-8357-based Displays

‎2.2" Display‎

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CS connects to our SPI Chip Select pin. We'll be using CE0

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later as well

  • Vin connects to the Raspberry Pi's 3V pin

  • GND connects to the Raspberry Pi's ground

display_63

Download the Fritzing Diagram

‎2.4”, 2.8”, 3.2”, and 3.5” Displays

These displays are set up to use the 8-bit data lines by default. We ‎want to use them for SPI. To do that, you'll need to either solder ‎bridge some pads on the back or connect the appropriate IM lines to ‎‎3.3V with jumper wires. Check the back of your display for the correct ‎solder pads or IM lines to put it in SPI mode.‎

  • Vin connects to the Raspberry Pi's 3V pin

  • GND connects to the Raspberry Pi's ground

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CS connects to our SPI Chip Select pin. We'll be using CE0

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later as well

These larger displays are set to use 8-bit data lines by default and ‎may need to be modified to use SPI.

larger_64

Download the Fritzing Diagram

ST7789 and ST7735-based Displays

‎1.3", 1.54", and 2.0" IPS TFT Display‎

  • Vin connects to the Raspberry Pi's 3V pin

  • GND connects to the Raspberry Pi's ground

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CS connects to our SPI Chip Select pin. We'll be using CE0

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later as well

connects_65

Download the Fritzing Diagram

0.96", 1.14", and 1.44" Displays

  • Vin connects to the Raspberry Pi's 3V pin

  • GND connects to the Raspberry Pi's ground

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CS connects to our SPI Chip Select pin. We'll be using CE0

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later as well

diagram_66

Download the Fritzing Diagram

‎1.8" Display

  • GND connects to the Raspberry Pi's ground

  • Vin connects to the Raspberry Pi's 3V pin

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later as well

  • CS connects to our SPI Chip Select pin. We'll be using CE0‎

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • LITE connects to the Raspberry Pi's 3V pin. This can be used to ‎separately control the backlight

backlit_67

Download the Fritzing Diagram

SSD1351-based Displays

‎1.27" and 1.5" OLED Displays

  • GND connects to the Raspberry Pi's ground

  • Vin connects to the Raspberry Pi's 3V pin

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CS connects to our SPI Chip Select pin. We'll be using CE0

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later as well

gnd_68

Download the Fritzing Diagram

SSD1331-based Display

‎0.96" OLED Display

  • MOSI connects to SPI MOSI. On the Raspberry Pi, that’s ‎also MOSI

  • CLK connects to SPI clock. On the Raspberry Pi, that’s SLCK

  • D/C connects to our SPI Chip Select pin. We'll be using GPIO 25, ‎but this can be changed later

  • RST connects to our Reset pin. We'll be using GPIO 24, but this ‎can be changed later as well

  • CS connects to our SPI Chip Select pin. We'll be using CE0

  • Vin connects to the Raspberry Pi's 3V pin

  • GND connects to the Raspberry Pi's ground

displays_69

Download the Fritzing Diagram

Setup

You'll need to install the Adafruit_Blinka library that provides the ‎CircuitPython support in Python. This may also require enabling SPI ‎on your platform and verifying you are running Python 3. Since each ‎platform is a little different, and Linux changes often, please visit the ‎CircuitPython on Linux guide to get your computer ready!‎

If you have previously installed the Kernel Driver with the PiTFT Easy ‎Setup, you will need to remove it first in order to run this example.‎

Python Installation of RGB Display Library

Once that's done, from your command line run the following ‎command:‎

  • sudo pip3 install adafruit-circuitpython-rgb-display

If your default Python is version 3 you may need to run 'pip' instead. ‎Just make sure you aren't trying to use CircuitPython on Python 2.x, ‎it isn't supported!‎

If that complains about pip3 not being installed, then run this first to ‎install it:‎

  • sudo apt-get install python3-pip

DejaVu TTF Font

Raspberry Pi usually comes with the DejaVu font already installed, ‎but in case it didn't, you can run the following to install it:‎

  • sudo apt-get install fonts-dejavu

This package was previously calls ttf-dejavu, so if you are running an ‎older version of Raspberry Pi OS, it may be called that.‎

Pillow Library

We also need PIL, the Python Imaging Library, to allow graphics and ‎using text with custom fonts. There are several system libraries that ‎PIL relies on, so installing via a package manager is the easiest way ‎to bring in everything:‎

  • sudo apt-get install python3-pil

That's it. You should be ready to go.‎

Python Usage

If you have previously installed the Kernel Driver with the PiTFT Easy ‎Setup, you will need to remove it first in order to run this example.‎

Now that you have everything setup, we're going to look over three ‎different examples. For the first, we'll take a look at automatically ‎scaling and cropping an image and then centering it on the display.‎

Turning on the Backlight

On some displays, the backlight is controlled by a separate pin such ‎as the 1.3" TFT Bonnet with Joystick. On such displays, running the ‎below code will likely result in the display remaining black. To turn ‎on the backlight, you will need to add a small snippet of code. If your ‎backlight pin number differs, be sure to change it in the code:‎

Download File

Copy Code
# Turn on the Backlight
backlight = DigitalInOut(board.D26)
backlight.switch_to_output()
backlight.value = True

Displaying an Image

Here's the full code to the example. We will go through it section by ‎section to help you better understand what is going on. Let's start by ‎downloading an image of Blinka. This image has enough border to ‎allow resizing and cropping with a variety of display sizes and rations ‎to still look good.‎

blinky_70

Make sure you save it as blinka.jpg and place it in the same folder as ‎your script. Here's the code we'll be loading onto the Raspberry Pi. ‎We'll go over the interesting parts.‎

Download Project Bundle

Copy Code
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries
# SPDX-License-Identifier: MIT

"""
Be sure to check the learn guides for more usage information.

This example is for use on (Linux) computers that are using CPython with
Adafruit Blinka to support CircuitPython libraries. CircuitPython does
not support PIL/pillow (python imaging library)!

Author(s): Melissa LeBlanc-Williams for Adafruit Industries
"""

import digitalio
import board
from PIL import Image, ImageDraw
from adafruit_rgb_display import ili9341
from adafruit_rgb_display import st7789  # pylint: disable=unused-import
from adafruit_rgb_display import hx8357  # pylint: disable=unused-import
from adafruit_rgb_display import st7735  # pylint: disable=unused-import
from adafruit_rgb_display import ssd1351  # pylint: disable=unused-import
from adafruit_rgb_display import ssd1331  # pylint: disable=unused-import

# Configuration for CS and DC pins (these are PiTFT defaults):
cs_pin = digitalio.DigitalInOut(board.CE0)
dc_pin = digitalio.DigitalInOut(board.D25)
reset_pin = digitalio.DigitalInOut(board.D24)

# Config for display baudrate (default max is 24mhz):
BAUDRATE = 24000000

# Setup SPI bus using hardware SPI:
spi = board.SPI()

# pylint: disable=line-too-long
# Create the display:
# disp = st7789.ST7789(spi, rotation=90,                            # 2.0" ST7789
# disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180,  # 1.3", 1.54" ST7789
# disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789
# disp = st7789.ST7789(spi, rotation=90, width=172, height=320, x_offset=34, # 1.47" ST7789
# disp = st7789.ST7789(spi, rotation=270, width=170, height=320, x_offset=35, # 1.9" ST7789
# disp = hx8357.HX8357(spi, rotation=180,                           # 3.5" HX8357
# disp = st7735.ST7735R(spi, rotation=90,                           # 1.8" ST7735R
# disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3,   # 1.44" ST7735R
# disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80,       # 0.96" MiniTFT Rev A ST7735R
# disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80,    # 0.96" MiniTFT Rev B ST7735R
# x_offset=26, y_offset=1,
# disp = ssd1351.SSD1351(spi, rotation=180,                         # 1.5" SSD1351
# disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351
# disp = ssd1331.SSD1331(spi, rotation=180,                         # 0.96" SSD1331
disp = ili9341.ILI9341(
    spi,
    rotation=90,  # 2.2", 2.4", 2.8", 3.2" ILI9341
    cs=cs_pin,
    dc=dc_pin,
    rst=reset_pin,
    baudrate=BAUDRATE,
)
# pylint: enable=line-too-long

# Create blank image for drawing.
# Make sure to create image with mode 'RGB' for full color.
if disp.rotation % 180 == 90:
    height = disp.width  # we swap height/width to rotate it to landscape!
    width = disp.height
else:
    width = disp.width  # we swap height/width to rotate it to landscape!
    height = disp.height
image = Image.new("RGB", (width, height))

# Get drawing object to draw on image.
draw = ImageDraw.Draw(image)

# Draw a black filled box to clear the image.
draw.rectangle((0, 0, width, height), outline=0, fill=(0, 0, 0))
disp.image(image)

image = Image.open("blinka.jpg")

# Scale the image to the smaller screen dimension
image_ratio = image.width / image.height
screen_ratio = width / height
if screen_ratio < image_ratio:
    scaled_width = image.width * height // image.height
    scaled_height = height
else:
    scaled_width = width
    scaled_height = image.height * width // image.width
image = image.resize((scaled_width, scaled_height), Image.Resampling.BICUBIC)

# Crop and center the image
x = scaled_width // 2 - width // 2
y = scaled_height // 2 - height // 2
image = image.crop((x, y, x   width, y   height))

# Display image.
disp.image(image)

View on GitHub

So, we start with our usual imports including a couple of Pillow ‎modules and the display drivers. That is followed by defining a few ‎pins here. The reason we chose these is because they allow you to ‎use the same code with the PiTFT if you chose to do so.‎

Download File

Copy Code
import digitalio
import board
from PIL import Image, ImageDraw
import adafruit_rgb_display.ili9341 as ili9341
import adafruit_rgb_display.st7789 as st7789
import adafruit_rgb_display.hx8357 as hx8357
import adafruit_rgb_display.st7735 as st7735
import adafruit_rgb_display.ssd1351 as ssd1351
import adafruit_rgb_display.ssd1331 as ssd1331

# Configuration for CS and DC pins
cs_pin = digitalio.DigitalInOut(board.CE0)
dc_pin = digitalio.DigitalInOut(board.D25)
reset_pin = digitalio.DigitalInOut(board.D24)

Next, we'll set the baud rate from the default 24 MHz so that it works ‎on a variety of displays. The exception to this is the SSD1351 driver, ‎which will automatically limit it to 16MHz even if you pass 24MHz. ‎We'll set up out SPI bus and then initialize the display.‎

We wanted to make these examples work on as many displays as ‎possible with very few changes. The ILI9341 display is selected by ‎default. For other displays, go ahead and comment out these lines:‎

Download File‎

Copy Code
disp = ili9341.ILI9341(
    spi,
    rotation=90,  # 2.2", 2.4", 2.8", 3.2" ILI9341

and uncomment the line appropriate for your display and possibly ‎the line below in the case of longer initialization sequences. The ‎displays have a rotation property so that it can be set in just one ‎place.‎

Download File‎

Copy Code
#disp = st7789.ST7789(spi, rotation=90,                            # 2.0" ST7789
#disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180,  # 1.3", 1.54" ST7789
#disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789
#disp = hx8357.HX8357(spi, rotation=180,                           # 3.5" HX8357
#disp = st7735.ST7735R(spi, rotation=90,                           # 1.8" ST7735R
#disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3,   # 1.44" ST7735R
#disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80,       # 0.96" MiniTFT Rev A ST7735R
#disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80,    # 0.96" MiniTFT Rev B ST7735R
#x_offset=26, y_offset=1,#disp = ssd1351.SSD1351(spi, rotation=180,                         # 1.5" SSD1351
#disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351
#disp = ssd1331.SSD1331(spi, rotation=180,                         # 0.96" SSD1331
disp = ili9341.ILI9341(
    spi,
    rotation=90,  # 2.2", 2.4", 2.8", 3.2" ILI9341
    cs=cs_pin,
    dc=dc_pin,
    rst=reset_pin,
    baudrate=BAUDRATE
)

Next, we read the current rotation setting of the display and if it is 90 ‎or 270 degrees, we need to swap the width and height for our ‎calculations, otherwise we just grab the width and height. We will ‎create an image with our dimensions and use that to create ‎a draw object. The draw object will have all of our drawing functions.‎

Download File

Copy Code
# Create blank image for drawing.
# Make sure to create image with mode 'RGB' for full color.
if disp.rotation % 180 == 90:
    height = disp.width   # we swap height/width to rotate it to landscape!
    width = disp.height
else:
    width = disp.width   # we swap height/width to rotate it to landscape!
    height = disp.height
image = Image.new('RGB', (width, height))
 
# Get drawing object to draw on image.
draw = ImageDraw.Draw(image)

Next, we clear whatever is on the screen by drawing a black ‎rectangle. This isn't strictly necessary since it will be overwritten by ‎the image, but it kind of sets the stage.‎

Download File

Copy Code
# Draw a black filled box to clear the image.
draw.rectangle((0, 0, width, height), outline=0, fill=(0, 0, 0))
disp.image(image)

Next, we open the Blinka image, which we've named blinka.jpg, ‎which assumes it is in the same directory that you are running the ‎script from. Feel free to change it if it doesn't match your ‎configuration.‎

Download File

Copy Code
image = Image.open("blinka.jpg")

Here's where it starts to get interesting. We want to scale the image ‎so that it matches either the width or height of the display, ‎depending on which is smaller, so that we have some of the image ‎to chop off when we crop it. So, we start by calculating the width to ‎height ration of both the display and the image. If the height is the ‎closer of the dimensions, we want to match the image height to the ‎display height and let it be a bit wider than the display. Otherwise, ‎we want to do the opposite.‎

Once we've figured out how we're going to scale it, we pass in the ‎new dimensions and using a Bicubic rescaling method, we reassign ‎the newly rescaled image back to image. Pillow has quite a few ‎different methods to choose from, but Bicubic does a great job and ‎is reasonably fast.‎

Download File

Copy Code
# Scale the image to the smaller screen dimension
image_ratio = image.width / image.height
screen_ratio = width / height
if screen_ratio < image_ratio:
    scaled_width = image.width * height // image.height
    scaled_height = height
else:
    scaled_width = width
    scaled_height = image.height * width // image.width
image = image.resize((scaled_width, scaled_height), Image.BICUBIC)

Next, we want to figure the starting x and y points of the image ‎where we want to begin cropping it so that it ends up centered. We ‎do that by using a standard centering function, which is basically ‎requesting the difference of the center of the display and the center ‎of the image. Just like with scaling, we replace the image variable with ‎the newly cropped image.‎

Download File

Copy Code
# Crop and center the image
x = scaled_width // 2 - width // 2
y = scaled_height // 2 - height // 2
image = image.crop((x, y, x   width, y   height))

Finally, we take our image and display it. At this point, the image ‎should have the exact same dimensions at the display and fill it ‎completely.‎

Download File‎

Copy Code
disp.image(image)

dispimage_71

Drawing Shapes and Text

In the next example, we'll take a look at drawing shapes and text. ‎This is very similar to the displayio example, but it uses Pillow ‎instead. Here's the code for that.‎

Download Project Bundle‎

Copy Code
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries
# SPDX-License-Identifier: MIT

"""
This demo will draw a few rectangles onto the screen along with some text
on top of that.

This example is for use on (Linux) computers that are using CPython with
Adafruit Blinka to support CircuitPython libraries. CircuitPython does
not support PIL/pillow (python imaging library)!

Author(s): Melissa LeBlanc-Williams for Adafruit Industries
"""

import digitalio
import board
from PIL import Image, ImageDraw, ImageFont
from adafruit_rgb_display import ili9341
from adafruit_rgb_display import st7789  # pylint: disable=unused-import
from adafruit_rgb_display import hx8357  # pylint: disable=unused-import
from adafruit_rgb_display import st7735  # pylint: disable=unused-import
from adafruit_rgb_display import ssd1351  # pylint: disable=unused-import
from adafruit_rgb_display import ssd1331  # pylint: disable=unused-import

# First define some constants to allow easy resizing of shapes.
BORDER = 20
FONTSIZE = 24

# Configuration for CS and DC pins (these are PiTFT defaults):
cs_pin = digitalio.DigitalInOut(board.CE0)
dc_pin = digitalio.DigitalInOut(board.D25)
reset_pin = digitalio.DigitalInOut(board.D24)

# Config for display baudrate (default max is 24mhz):
BAUDRATE = 24000000

# Setup SPI bus using hardware SPI:
spi = board.SPI()

# pylint: disable=line-too-long
# Create the display:
# disp = st7789.ST7789(spi, rotation=90,                            # 2.0" ST7789
# disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180,  # 1.3", 1.54" ST7789
# disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789
# disp = st7789.ST7789(spi, rotation=90, width=172, height=320, x_offset=34, # 1.47" ST7789
# disp = st7789.ST7789(spi, rotation=270, width=170, height=320, x_offset=35, # 1.9" ST7789
# disp = hx8357.HX8357(spi, rotation=180,                           # 3.5" HX8357
# disp = st7735.ST7735R(spi, rotation=90,                           # 1.8" ST7735R
# disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3,   # 1.44" ST7735R
# disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80,       # 0.96" MiniTFT Rev A ST7735R
# disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80,    # 0.96" MiniTFT Rev B ST7735R
# x_offset=26, y_offset=1,
# disp = ssd1351.SSD1351(spi, rotation=180,                         # 1.5" SSD1351
# disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351
# disp = ssd1331.SSD1331(spi, rotation=180,                         # 0.96" SSD1331
disp = ili9341.ILI9341(
    spi,
    rotation=90,  # 2.2", 2.4", 2.8", 3.2" ILI9341
    cs=cs_pin,
    dc=dc_pin,
    rst=reset_pin,
    baudrate=BAUDRATE,
)
# pylint: enable=line-too-long

# Create blank image for drawing.
# Make sure to create image with mode 'RGB' for full color.
if disp.rotation % 180 == 90:
    height = disp.width  # we swap height/width to rotate it to landscape!
    width = disp.height
else:
    width = disp.width  # we swap height/width to rotate it to landscape!
    height = disp.height

image = Image.new("RGB", (width, height))

# Get drawing object to draw on image.
draw = ImageDraw.Draw(image)

# Draw a green filled box as the background
draw.rectangle((0, 0, width, height), fill=(0, 255, 0))
disp.image(image)

# Draw a smaller inner purple rectangle
draw.rectangle(
    (BORDER, BORDER, width - BORDER - 1, height - BORDER - 1), fill=(170, 0, 136)
)

# Load a TTF Font
font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", FONTSIZE)

# Draw Some Text
text = "Hello World!"
(font_width, font_height) = font.getsize(text)
draw.text(
    (width // 2 - font_width // 2, height // 2 - font_height // 2),
    text,
    font=font,
    fill=(255, 255, 0),
)

# Display image.
disp.image(image)

View on GitHub

Just like in the last example, we'll do our imports, but this time we're ‎including the ImageFont Pillow module because we'll be drawing some ‎text this time.‎

Download File

Copy Code
import digitalio
import board
from PIL import Image, ImageDraw, ImageFont
import adafruit_rgb_display.ili9341 as ili9341

Next, we'll define some parameters that we can tweak for various ‎displays. The BORDER will be the size in pixels of the green border ‎between the edge of the display and the inner purple rectangle. ‎The FONTSIZE will be the size of the font in points so that we can adjust ‎it easily for different displays.‎

Download File

Copy Code
BORDER = 20
FONTSIZE = 24

Next, just like in the previous example, we will set up the display, ‎setup the rotation, and create a draw object. If you have are using a ‎different display than the ILI9341, go ahead and adjust your ‎initializer as explained in the previous example. After that, we will ‎setup the background with a green rectangle that takes up the full ‎screen. To get green, we pass in a tuple that has our Red, Green, ‎and Blue color values in it in that order which can be any integer ‎from 0 to 255.‎

Download File‎

Copy Code
draw.rectangle((0, 0, width, height), fill=(0, 255, 0))
disp.image(image)

Next, we will draw an inner purple rectangle. This is the same color ‎value as our example in displayio QuickStart, except the ‎hexadecimal values have been converted to decimal. We use ‎the BORDER parameter to calculate the size and position that we want ‎to draw the rectangle.‎

Download File

Copy Code
draw.rectangle((BORDER, BORDER, width - BORDER - 1, height - BORDER - 1),
               fill=(170, 0, 136))

Next, we'll load a TTF font. The DejaVuSans.ttf font should come ‎preloaded on your Pi in the location in the code. We also make use ‎of the FONTSIZE parameter that we discussed earlier.‎

‎Download File‎

Copy Code
# Load a TTF Font
font = ImageFont.truetype('/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf', FONTSIZE)

Now we draw the text Hello World onto the center of the display. ‎You may recognize the centering calculation was the same one we ‎used to center crop the image in the previous example. In this ‎example though, we get the font size values using ‎the getsize() function of the font object.‎

Download File

Copy Code
# Draw Some Text
text = "Hello World!"
(font_width, font_height) = font.getsize(text)
draw.text((width//2 - font_width//2, height//2 - font_height//2),
          text, font=font, fill=(255, 255, 0))

Finally, just like before, we display the image.‎

‎Download File‎

Copy Code
disp.image(image)

dispimage_72

Displaying System Information

In this last example we'll take a look at getting the system ‎information and displaying it. This can be very handy for system ‎monitoring. Here's the code for that example:‎

Download Project Bundle

Copy Code
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries
# SPDX-License-Identifier: MIT

"""
This will show some Linux Statistics on the attached display. Be sure to adjust
to the display you have connected. Be sure to check the learn guides for more
usage information.

This example is for use on (Linux) computers that are using CPython with
Adafruit Blinka to support CircuitPython libraries. CircuitPython does
not support PIL/pillow (python imaging library)!
"""

import time
import subprocess
import digitalio
import board
from PIL import Image, ImageDraw, ImageFont
from adafruit_rgb_display import ili9341
from adafruit_rgb_display import st7789  # pylint: disable=unused-import
from adafruit_rgb_display import hx8357  # pylint: disable=unused-import
from adafruit_rgb_display import st7735  # pylint: disable=unused-import
from adafruit_rgb_display import ssd1351  # pylint: disable=unused-import
from adafruit_rgb_display import ssd1331  # pylint: disable=unused-import

# Configuration for CS and DC pins (these are PiTFT defaults):
cs_pin = digitalio.DigitalInOut(board.CE0)
dc_pin = digitalio.DigitalInOut(board.D25)
reset_pin = digitalio.DigitalInOut(board.D24)

# Config for display baudrate (default max is 24mhz):
BAUDRATE = 24000000

# Setup SPI bus using hardware SPI:
spi = board.SPI()

# pylint: disable=line-too-long
# Create the display:
# disp = st7789.ST7789(spi, rotation=90,                            # 2.0" ST7789
# disp = st7789.ST7789(spi, height=240, y_offset=80, rotation=180,  # 1.3", 1.54" ST7789
# disp = st7789.ST7789(spi, rotation=90, width=135, height=240, x_offset=53, y_offset=40, # 1.14" ST7789
# disp = st7789.ST7789(spi, rotation=90, width=172, height=320, x_offset=34, # 1.47" ST7789
# disp = st7789.ST7789(spi, rotation=270, width=170, height=320, x_offset=35, # 1.9" ST7789
# disp = hx8357.HX8357(spi, rotation=180,                           # 3.5" HX8357
# disp = st7735.ST7735R(spi, rotation=90,                           # 1.8" ST7735R
# disp = st7735.ST7735R(spi, rotation=270, height=128, x_offset=2, y_offset=3,   # 1.44" ST7735R
# disp = st7735.ST7735R(spi, rotation=90, bgr=True, width=80,       # 0.96" MiniTFT Rev A ST7735R
# disp = st7735.ST7735R(spi, rotation=90, invert=True, width=80,    # 0.96" MiniTFT Rev B ST7735R
# x_offset=26, y_offset=1,
# disp = ssd1351.SSD1351(spi, rotation=180,                         # 1.5" SSD1351
# disp = ssd1351.SSD1351(spi, height=96, y_offset=32, rotation=180, # 1.27" SSD1351
# disp = ssd1331.SSD1331(spi, rotation=180,                         # 0.96" SSD1331
disp = ili9341.ILI9341(
    spi,
    rotation=90,  # 2.2", 2.4", 2.8", 3.2" ILI9341
    cs=cs_pin,
    dc=dc_pin,
    rst=reset_pin,
    baudrate=BAUDRATE,
)
# pylint: enable=line-too-long

# Create blank image for drawing.
# Make sure to create image with mode 'RGB' for full color.
if disp.rotation % 180 == 90:
    height = disp.width  # we swap height/width to rotate it to landscape!
    width = disp.height
else:
    width = disp.width  # we swap height/width to rotate it to landscape!
    height = disp.height

image = Image.new("RGB", (width, height))

# Get drawing object to draw on image.
draw = ImageDraw.Draw(image)

# Draw a black filled box to clear the image.
draw.rectangle((0, 0, width, height), outline=0, fill=(0, 0, 0))
disp.image(image)

# First define some constants to allow easy positioning of text.
padding = -2
x = 0

# Load a TTF font.  Make sure the .ttf font file is in the
# same directory as the python script!
# Some other nice fonts to try: http://www.dafont.com/bitmap.php
font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 24)

while True:
    # Draw a black filled box to clear the image.
    draw.rectangle((0, 0, width, height), outline=0, fill=0)

    # Shell scripts for system monitoring from here:
    # https://unix.stackexchange.com/questions/119126/command-to-display-memory-usage-disk-usage-and-cpu-load
    cmd = "hostname -I | cut -d' ' -f1"
    IP = "IP: "   subprocess.check_output(cmd, shell=True).decode("utf-8")
    cmd = "top -bn1 | grep load | awk '{printf \"CPU Load: %.2f\", $(NF-2)}'"
    CPU = subprocess.check_output(cmd, shell=True).decode("utf-8")
    cmd = "free -m | awk 'NR==2{printf \"Mem: %s/%s MB  %.2f%%\", $3,$2,$3*100/$2 }'"
    MemUsage = subprocess.check_output(cmd, shell=True).decode("utf-8")
    cmd = 'df -h | awk \'$NF=="/"{printf "Disk: %d/%d GB  %s", $3,$2,$5}\''
    Disk = subprocess.check_output(cmd, shell=True).decode("utf-8")
    cmd = "cat /sys/class/thermal/thermal_zone0/temp |  awk '{printf \"CPU Temp: %.1f C\", $(NF-0) / 1000}'"  # pylint: disable=line-too-long
    Temp = subprocess.check_output(cmd, shell=True).decode("utf-8")

    # Write four lines of text.
    y = padding
    draw.text((x, y), IP, font=font, fill="#FFFFFF")
    y  = font.getsize(IP)[1]
    draw.text((x, y), CPU, font=font, fill="#FFFF00")
    y  = font.getsize(CPU)[1]
    draw.text((x, y), MemUsage, font=font, fill="#00FF00")
    y  = font.getsize(MemUsage)[1]
    draw.text((x, y), Disk, font=font, fill="#0000FF")
    y  = font.getsize(Disk)[1]
    draw.text((x, y), Temp, font=font, fill="#FF00FF")

    # Display image.
    disp.image(image)
    time.sleep(0.1)

View on GitHub

Just like the last example, we'll start by importing everything we ‎imported, but we're adding two more imports. The first one is time so ‎that we can add a small delay and the other is subprocess so we can ‎gather some system information.‎

Download File

Copy Code
import time
import subprocess
import digitalio
import board
from PIL import Image, ImageDraw, ImageFont
import adafruit_rgb_display.ili9341 as ili9341

Next, just like in the first two examples, we will set up the display, ‎setup the rotation, and create a draw object. If you have are using a ‎different display than the ILI9341, go ahead and adjust your ‎initializer as explained in the previous example.‎

Just like in the first example, we're going to draw a black rectangle ‎to fill up the screen. After that, we're going to set up a couple of ‎constants to help with positioning text. The first is the padding and that ‎will be the Y-position of the top-most text and the other is x which is ‎the X-Position and represents the left side of the text.‎

Download File‎

Copy Code
# First define some constants to allow easy positioning of text.
padding = -2
x = 0

Next, we load a font just like in the second example.‎

Download File

Copy Code
font = ImageFont.truetype('/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf', 24)

Now we get to the main loop and by using while True:, it will loop ‎until Control C is pressed on the keyboard. The first item inside here, ‎we clear the screen, but notice that instead of giving it a tuple like ‎before, we can just pass 0 and it will draw black.‎

Download File‎

Copy Code
draw.rectangle((0, 0, width, height), outline=0, fill=0)

Next, we run a few scripts using the subprocess function that get called ‎to the Operating System to get information. The in each command is ‎passed through awk in order to be formatted better for the display. ‎By having the OS do the work, we don't have to. These little scripts ‎came from https://unix.stackexchange.com/questions/119126/command-to-display-memory-‎usage-disk-usage-and-cpu-load.‎

Download File‎

Copy Code
cmd = "hostname -I | cut -d\' \' -f1"
IP = "IP: " subprocess.check_output(cmd, shell=True).decode("utf-8")
cmd = "top -bn1 | grep load | awk '{printf \"CPU Load: %.2f\", $(NF-2)}'"
CPU = subprocess.check_output(cmd, shell=True).decode("utf-8")
cmd = "free -m | awk 'NR==2{printf \"Mem: %s/%s MB  %.2f%%\", $3,$2,$3*100/$2 }'"
MemUsage = subprocess.check_output(cmd, shell=True).decode("utf-8")
cmd = "df -h | awk '$NF==\"/\"{printf \"Disk: %d/%d GB  %s\", $3,$2,$5}'"
Disk = subprocess.check_output(cmd, shell=True).decode("utf-8")
cmd = "cat /sys/class/thermal/thermal_zone0/temp |  awk \'{printf \"CPU Temp: %.1f C\", $(NF-0) / 1000}\'" # pylint: disable=line-too-long
Temp = subprocess.check_output(cmd, shell=True).decode("utf-8")

Now we display the information for the user. Here we use yet ‎another way to pass color information. We can pass it as a color ‎string using the pound symbol, just like we would with HTML. With ‎each line, we take the height of the line using getsize() and move the ‎pointer down by that much.‎

Download File

Copy Code
y = padding
draw.text((x, y), IP, font=font, fill="#FFFFFF")
y  = font.getsize(IP)[1]
draw.text((x, y), CPU, font=font, fill="#FFFF00")
y  = font.getsize(CPU)[1]
draw.text((x, y), MemUsage, font=font, fill="#00FF00")
y  = font.getsize(MemUsage)[1]
draw.text((x, y), Disk, font=font, fill="#0000FF")
y  = font.getsize(Disk)[1]
draw.text((x, y), Temp, font=font, fill="#FF00FF")

Finally, we write all the information out to the display using disp.image(). ‎Since we are looping, we tell Python to sleep for 0.1 seconds so that ‎the CPU never gets too busy.‎

Download File

Copy Code
disp.image(image)
time.sleep(.1)

displaycode_73

Downloads

Datasheets & Files

‎2.8" and 3.2" Resistive Touch ‎Schematic

touchschematic_74

Capacitive Touch Schematic

capschematic_75

‎2.8" TFT Layout Diagram

layout1_76

layout1_77

3.2" TFT Layout Diagram‎

layout2_78

F.A.Q.‎

If I drive this display at very high speeds I get 'video tearing' effects, ‎how can I synchronize the display refreshes?‎

We don't break out the TE (tearing effect line) because we use these ‎with small microcontrollers, but if you do need to synchronize you ‎can solder to the TE pad on the TFT using fine silicone wire. (See this ‎forum thread)‎

faq1_79

Display does not work on initial power but does work after a reset.‎

The display driver circuit needs a small amount of time to be ready ‎after initial power. If your code tries to write to the display too soon, it ‎may not be ready. It will work on reset since that typically does not ‎cycle power. If you are having this issue, try adding a small amount ‎of delay before trying to write to the display.‎

In Arduino, use delay() to add a few milliseconds before ‎calling tft.begin(). Adjust the amount of delay as needed to see how ‎little you can get away with for your specific setup.‎

制造商零件编号 1651
2.8" TFT RESISTIVE TOUCH SHIELD
Adafruit Industries LLC
制造商零件编号 5462
CABLE FFC/FPC 18POS 0.5MM 1.97"
Adafruit Industries LLC
制造商零件编号 5613
EYESPI BREAKOUT BOARD
Adafruit Industries LLC
制造商零件编号 3857
FEATHER M4 EXPRESS ATSAMD51J19
Adafruit Industries LLC
Add all DigiKey Parts to Cart
TechForum

Have questions or comments? Continue the conversation on TechForum, DigiKey's online community and technical resource.

Visit TechForum