Turn the :MOVE Motor into a Radio Controlled Halloween SpookMobile
2023-10-13 | By Kitronik Maker
License: See Original Project
Courtesy of Kitronik
Guide by Kitronik Maker
The Spookmobile. Wraith Wagon. Spectre Sedan. AaAaAaAAaaAAutomobile. All good names for this make, but I certainly couldn’t choose so I’ve included them all.
This is a simple make that sits on top of your :MOVE Motor and adds some Halloween drama to your remote-controlled buggy. The LEDs are used to replicate the flickering of candles, and the V2 micro:bit’s speaker is used to make a ghostly noise when you shake the remote micro:bit. Follow along with Emma's instructions and mod your :MOVE Motor.
We Used:
For the Ghost:
- White Material
- Thread and Needle (Or a Sewing Machine)
- Googly eyes
- A Black Pen
- Thick Wire (You could use a wire hanger)
- Tape
- A stuffing material such as scrap material, paper, or stuffing
- Two discs of sturdy material
- 1 x 16mm M3 Pan Head Screw
- 1 x M3 Hex Nut
This make falls into three sections:
- Make the Ghost
- Attach the Ghost
- Code the Spookmobile
In essence, the first two sections can be done however you want to do them. A 2D paper ghost on a spring taped to your buggy could still be spooky!
Making The Ghost:
Step 1 - Framed:
Build an armature for your ghost. This is like a metal skeleton which will hold the ghost in position. I have coiled a thick wire to give the skeleton some thickness to build off of so that the lower portion of the wire that is not covered by the ghost will act as a spring.
Step 2 - The Body:
Next, build a body shape off of the armature. I’ve used a stuffing material held down with tape to build the ghost. Make yours any shape you like!
Step 3 - Adding the Costume:
Lastly, cover with a costume! I made a tailored ghost-sheet-costume on a sewing machine, then added googly eyes and a marker pen mouth.
Attaching The Ghost:
Step 1 - The Screw:
Make sure the bottom of your Armature is coiled in a tight enough loop to wrap snugly around the M3 screw. This is so that it can be secured down using the screw.
Step 2 - The Pen Hole:
In order to attach the ghost, we are going to use the pen hole in the centre of the PCB. Using appropriate means, cut from a sturdy material two discs that are just slightly larger than the pen hole - ours are 13mm in diameter. In the centre of each disc, cut a 3mm hole to accommodate the screw.
Step 3 - Assembly:
As above, attach the ghost using the Screw and Hex nut, securing the wire armature to the two discs on either side of the pen hole.
Coding The Spookmobile:
The code for this buggy is in two parts: A Transmitter and a Receiver. This means you will use one micro:bit as a radio control for the other, which will be plugged into the :MOVE Motor. The transmitter code is as follows:
Microsoft MakeCode | Terms of Use | Privacy | Download
This is a simple bit of micro:bit code that uses the radio controls to send words (“strings”) to the other microbit. Depending on the input, a different string will be sent which the other micro:bit will correspond to different movements. The receiver code is as follows:
Microsoft MakeCode | Terms of Use | Privacy | Download
This code allows the receiver micro:bit to translate the words sent by the transmitter micro:bit into movements. It will have the :MOVE Motor perform different actions depending on the word it receives.
This code also has two spooky additions: Flickering candle-style LEDs and a spooky ghost noise made using the “sad” audio preset in MakeCode.
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